What am I doing and who am I
I am reimplementing Might & Magic 8 from scratch using Unity. Some of you are surely saying: "Hey, look, here is another guy thinking he can reimplement a game from M&M 6-8 series, meh, he will give up eventually like all others before him".
I can assure you that this is not a wannabe attempt. I have one reimplementation project under my belt which I wrote entirely from scratch using C++ and low level libraries (SDL, Box2D, ...) and created Windows/Linux release distributables for its community - https://github.com/pjasicek/OpenClaw
This project is and will be open source and available on github, though in unity so I will not be able to use any paid third party assets (which is fine with me):
https://github.com/pjasicek/OpenMM8
Progress
As I stated, this project is in its earliest stages, but there are a few key concepts already in place:
- * Imported and properly scaled M&M map(s)
* Basic player controller - same has M&M 9 crosshair control style (rotating camera with mouse, moving with WASD)
* Basic M&M 8 UI
* Working minimap + player direction arrow
* Working compas (showing player's current world-side orientation
* Working mechanism of animating / rotating NPCs - they are actually 8-sided 2D sprites, not 3D models
* Villager AI is implemented - they wander within pre-defined location, they look at Player when near and they run from Hostile NPCs (or player)
* Original 4:3 resolution is being preserved
Some early screenshots:
Credits
* GrayFace for his awesome work on M&M tools and file-format reverse engineering
Contact
If anyone would want to discuss or ask me anything, feel free to contact me anytime:
pjasicek@gmail.com
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I will share new videos / screenshots presenting its current state and new features here along with my progress
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