Dungeons

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!
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Pol
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Re: Dungeons

Unread postby Pol » 06 Sep 2017, 09:51

wimfrits wrote:What's a flap trap?
That means that in last day I was attacked like eight times and failed to defend just once. Ended 2xx something. (Don't care much if it's not within first hundred.)

More exactly I boosted my 4th wave, to got them here, with awakenings + walrus.
Last edited by Pol on 06 Sep 2017, 12:48, edited 3 times in total.
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Re: Dungeons

Unread postby Galaad » 06 Sep 2017, 14:37

Time to farm, there is now 5 dungeons to fulfill :D

I wonder if running with only one strong dungeon will be viable.

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Re: Dungeons

Unread postby Pol » 06 Sep 2017, 16:04

There is also Kingdom, which eats your creatures - although it requires stars + color, not awakening or experience. On the other hand, it helps a bit with stabilizing your resources income.

With Kingdoms it just more and more reminding Heroes..
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Re: Dungeons

Unread postby Avonu » 06 Sep 2017, 16:30

Pol wrote:There is also Kingdom, which eats your creatures - although it requires stars + color, not awakening or experience.
Awaken creature has its red stars counted as additional ones, so fully awaken boss has 12 stars (6+6) and also fully awaken epic (5+5) is better than not-awaken boss (6).
Pol wrote:There is also Kingdom, which eats your creatures
Kingdom and Dungeon are separate mods, so you can use the same creature here and there.
Pol wrote:With Kingdoms it just more and more reminding Heroes..
Also, CQ now has nearly all HoMM resources: gold, wood, ore, gems (6 colours), sulphur and mercury. It even has mithril (as higher level ore), so it has even WoG unique resource. It doesn't have only crystals... but has diamonds instead (also in familiar colour). Much better than Dragon Crystals, Dragon Steel or Dragon guano from... you know what. I never understood, why Ubi was so stubborn with their reousorces names.
Last edited by Avonu on 06 Sep 2017, 16:46, edited 6 times in total.

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Re: Dungeons

Unread postby Pol » 07 Sep 2017, 11:34

@Avonu
I did discovered the first and for the second I was going to, thanks!

Ubi was having strange attitude here, which could be described mostly like "hesitation style", on management level, after Fabrice left.

On CQ I also appreciate speedy bug fixing, with so small team - that's great! It pays if you are perfectionist with plenty experience on the field. :D
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Re: Dungeons

Unread postby Avonu » 07 Sep 2017, 12:12

Pol wrote:Ubi was having strange attitude here, which could be described mostly like "hesitation style", on management level, after Fabrice left.
This attitude was there from beginning, even with Fabrice. Do you remember HoMM fan-sites news boycott action, unless Ubisoft delay HoMM5 release? Not that the game was any better even with 3 months delay. :P IIRC some words from Nival employees during internet Q&A, Ubisoft wanted to create HoMM5 as RTS, until they were persuaded to change their mind.
Last edited by Avonu on 07 Sep 2017, 12:13, edited 1 time in total.

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Re: Dungeons

Unread postby Pol » 08 Sep 2017, 07:20

Oh, yes (I remember), they are corporation after all.

That however wasn't Fabrice's fault - this wasn't in his competence, we need to look on his superiors.

This delaying is funny thing, so someone doesn't need it at all. And for someone else it's not enough even if doubled. = Management.

Anyway, back to topic. :P
Last edited by Pol on 08 Sep 2017, 07:25, edited 1 time in total.
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Re: Dungeons

Unread postby Galaad » 13 Sep 2017, 09:11

Well, it looks like there is going to be a 1-2 weeks gap between whales and other players with the tied kingdom boosts, optimize your attacking team(s).

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Re: Dungeons

Unread postby wimfrits » 15 Sep 2017, 13:51

New dungeon system is pretty nice so far. Battles are quicker, different layouts make for more dynamic play and more fun.

My dungeon is finally getting together as well. I'm aiming to take out light units in the first wave; which I think are the most used healers. So far my defense rate is above 20%, for me a new record.
Pol, could you take a look?

Also, anyone have a suggestion for a good cleanse unit other than the muse? I'm not getting past the fallen angel in the tower :|
Are you suggesting coconuts migrate?

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Re: Dungeons

Unread postby Pol » 16 Sep 2017, 08:51

Quite opposite here. My defense rate was 80% percent, now is minimal.

You need to send me a "Request Challenge" with selected Dungeon first. :)

Edit1
Faster they are, as a matter of fact there's still lot of effects which would be enough just once or none. Sure it's not only awakening. The game still have reserves in speeding up.
Last edited by Pol on 16 Sep 2017, 10:58, edited 1 time in total.
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Re: Dungeons

Unread postby wimfrits » 16 Sep 2017, 18:55

Visited your dungeon. I think you need higher dot units. 2 toads is nice, but the dot quality too low to make them count.
The swan proved sturdier than I thought and was able to powerup the team like intended. Good!
The worm got me because the stun immunity bonus is bugged currently. Multi stunning bosses often retain their stun and silence immunities after a successful stun in round 1. Use it while it lasts ;)
Last edited by wimfrits on 16 Sep 2017, 18:57, edited 1 time in total.
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Re: Dungeons

Unread postby Pol » 16 Sep 2017, 19:14

I find out that having two dots fully awakened is usually better than using more dots half-awakened. So this one, is waiting for replacement, which goes slowly. This frog was also one of my first units, so it's having 'sentimental' value.
(If some 4d frog would fall with a big croak from the heaven, I would spent in my diamonds - otherwise no.)

Yes, to using power ups is a good solution. Another good one is to using more identical creatures. Like two Hyenas, Elephants, Sultans or so.
Last edited by Pol on 16 Sep 2017, 19:14, edited 1 time in total.
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Re: Dungeons

Unread postby Pol » 20 Sep 2017, 20:40

Galaad wrote:Time to farm, there is now 5 dungeons to fulfill :D

I wonder if running with only one strong dungeon will be viable.
So, is it?
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Re: Dungeons

Unread postby Galaad » 23 Sep 2017, 17:53

Well, more than 2/3 ATM :P
Couldn't play previous challenge at all though, and entered current one only a few hours ago, so I'm kinda really experimenting right now. Kingdom buffs are nutts btw, rush the shrines ABSOLUTELY.
Last edited by Galaad on 23 Sep 2017, 17:54, edited 1 time in total.

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Re: Dungeons

Unread postby Galaad » 25 Sep 2017, 21:03

I currently have two free spots in the guild, just saying.

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Re: Dungeons

Unread postby Pol » 26 Sep 2017, 20:37

Guess, it's now about bonuses. The Kingdom ones, I noticed that I have severe troubles to pass a dungeon. Scrapped all mine and created one, a lil better.
Last edited by Pol on 26 Sep 2017, 20:44, edited 1 time in total.
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Re: Dungeons

Unread postby Galaad » 27 Sep 2017, 10:12

Overall I like DC 2.0 much better, there is now a lot of varieties in defenses and while a lot harder, I find the experience more enjoyable. True, it has become problematic to snipe some of the whales due to their kingdom buffs, but the rewards have been dramatically extended with a Leg along colored GE for top 50, so being in the top spots isn't that vital anymore.

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Re: Dungeons

Unread postby Pol » 27 Sep 2017, 15:37

If you have a lot of money you can get omnious HP buffs, levelling up your kingdom is not hard, having enough resources.
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Re: Dungeons

Unread postby Galaad » 27 Sep 2017, 16:06

Is ok, we will catch up. :)

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Re: Dungeons

Unread postby Pol » 30 Sep 2017, 19:14

I'm going to establish my kingdom resources and then wait, seeing the Avonu picture, it will take a few months.

In the end it won't change anything.
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