Question for Grayface on Extracting .evt files

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
motter25420
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Question for Grayface on Extracting .evt files

Unread postby motter25420 » 23 Jul 2017, 20:32

Hi Grayface, in your MMExtension notes you said:
You can decompile scripts of TCC or Rev4 mod by yourself. To do so, extract all *.evt and *.str files from the same LOD archive you used to extract *.txt files. Put them into "Decompile" folder inside the game folder, create "Scripts" subfolder in it and run this simple script:
If you look below you can see I did what you said, but I'm not sure exactly how to "run" the script. I compiled it but that did nothing, I tried to run it in game with the debug console and got the results you see there. How do I run this script?

One other thing, what is the best way to modify the maps? I am trying to remove the Pyramid from Dragonsand, I had done this way back when with BDJ's hexing method but I'm sure there is an easier way, plus as I've said before I forget how exactly I did it and BDJ is not around anymore to ask. Thanks as always for all your help and the work you do.

EDIT: Sorry I couldn't get the pics to load properly, you will have click on the link :disagree:

http://imgur.com/a/XOQEx
Last edited by motter25420 on 23 Jul 2017, 22:47, edited 2 times in total.

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