I am during another replay right now. Beginning is really, really boring. You can't go wherever you want, because you need to follow main story to unlock "open" world. And it take a lot of time. I can understand Sorpigal lock out but after that, you still need to go in straight path to Bandit's Hideout, Lighthouse, Castle Portmeyron and Elemental Forge. This take too much time and isn't funny. And even after that you can't reach most of world locations, because you need to unlock them during progression of main quest.
MM always has been about free roaming (Remember New Sorpigal to Dragonsand Desert travel in MM6? Or speed run to Nighon for Water Magic mastery in MM7?) and MMX doesn't allow you that.
Lack of respawning monster/monster lairs is also a problem. Not only this mean no more loot and XPs but also makes game world boring after you clear paths between areas. Not adding one feature known from MM1-5 - Retreat from fight - also makes combat "win or die" situation, which not allow you to make any mistakes during adventures. You can't even teleport back to temple in emergency situations, because this common tactics bugged game. It was later disabled via one of patches.
There is also matter of balance... or rather lack of it. Only one class know Dark Magic, which is needed to find hidden rooms in dungeons. I have a feeling there are just too many classes, some of which are not needed in party after all (Mercenary, Defender), while others are obligatory or too good to past (Free Mage, Sword Dancer/Ranger).
I don't know why we get so many classes and only available for certain races (OK, I know exactly why - Ashan lore
![:P :P](/forums/images/smilies/p.gif)
) but this wasn't a good idea from the beginning. While adding race perks and Warfare skill was a good move, class restrictions wasn't.
Also skill system, while itself is not bad, has many drawbacks. Finite number of available XPs means, that you must plan very carefully your team progress. Removing novice skill teachers means, you must add 1 very precious skill point to learn a new skill. This is a bane for hybrid classes, which have many very useful skills and you can't master them all. Warriors and mages don't have such problems (if they focus on one or two weapon/school of magic).
"Open" world is not very open at all. I don't mean MM6-8, where you could explore each pixel of map and even fly above it. I mean MM1-5, where game world maps could be explore by each its square (so for example on 16x16 map you could visit each of its tile). In MMX you can only move via "corridors". There are (black) areas not availble to pass, even if you learn "blesses" to unlock forest/mountain/sea tiles. Previous MM games have lock ups with Forester or Mountaineer skill, which you needed to learn, to visit forest or mountain areas. In MMX you can't do that, if area is not design to visit in first place. So while MMX world maybe bigger then previous ones, on closer look it's much restriced.
There are pros too, like puzzles and dungeons design but overall, after few replays, cons are what make this game not so enjoyable. I think that there is just not enough randomess to make MMX fun after you finished it once. You will know quests, puzzles, secrets, dungeons design and where you find the best treasures. You will also know, how to level your team and you just can't allow yourself to experiment with this, because there isn't enough XPs for that.