And I realized that IMO what would really help would be proper bosses. I know there are some bosses in these games but honestly? I usually don't even notice their presence. They're like all other mobs around, perhaps with more HP.
In MM6, the Devil Queen is a complete joke due to blasters.
In MM7 there's Tolberti/Robert who are a big challenge, but only for complete scrubs who always fight only in turn based and don't use cleric (me, first time around
![big smile :-D](/forums/images/smilies/big%20smile.gif)
In MM8, is there anything? I have no idea, some Jeric dragon hunter or whatnot, fodder like everything around.
It would be really cool if there were mean real tough bastards added that would have to be killed for victory (no option to skip them by running/invisibility). Perhaps more than 1 boss in the place, give them different skills, different resistances, make wands worth carrying, powerful potions useable. Long fights requiring some ingenuity.
And the mechanism from BDJ's mod that causes spawning of monsters upon leaving the area/reloading would do great for the final fight. Say, in MM8, apply it to Escaton's Palace, Castles of Elements in the Planes, and the Jails in the Plane-Between-Planes. Combine that with increased spawn rates, and those areas could actually become challenging.
Sadly, I'd have no clue how to make it happen, it probably requires some tougher shenanigans, programming and using of those cool utilities from GrayFace I'm too scrubby to comprehend. But I thought I'd leave my musing here, as a perhaps-future-wishlist of sorts/encouragement to discuss
![tongue :tongue:](/forums/images/smilies/tongue.gif)
tl;dr
Boss monster packs, with much stronger skills, HP, resistances. Longer, harder, and NOTICEABLE boss fights. Town Portal/Beacon/Loading punishable by additional spawns as per BDJ's gauntlet, just more evilly. Need to use tactics (for example rush and kill monsters casting dispel magic to use buffs, or try to maul those with biggest damage/stoning/killing, smart mix of real vs turn based combat). Make Wands and strong Potions worthwhile.