Ah, almost forgot about generating a map from a picture
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
Should be able to add that capability at some point.
For placed events (some of which applies to the other event types), the script stuff comes first (sequence, conditional, display, etc.), followed by the text for the effects tab. After that, there are 7 integers for adding / subtracting resources under the effects tab. Then, there is a byte (which I think may be representing binary bits) for which color player the script applies to, followed by a byte (with three possible values) for whether the script applies to human, AI, or both. Lastly, the text for the name of the script.
And of course, wherever there is text, including the actual scripts, it is preceded by the number of characters in the text followed by a 00.
If I didn't note it in here before, the map events in the file are in type order: Timed events are first, triggered events are second, continuous events are third, and placed events are fourth.
A lot of the stuff from placed events applies to the other event types as well, but I'll still get them documented when I get home. Eventually, I'll get the first post updated to contain all that info.