H7 1.7 Announced for February

Discussions about the latest news in the Might and Magic community.
User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Re: H7 1.7 Announced for February

Unread postby Kalah » 07 Feb 2016, 18:39

Apparently, the fans don't understand what they want either; for five years they have failed to articulate it properly with one voice of concensus; I'm not the least bit surprised that what they get is no more than an amalgam.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Galaad
Vampire
Vampire
Posts: 924
Joined: 06 Mar 2015

Re: H7 1.7 Announced for February

Unread postby Galaad » 07 Feb 2016, 20:20

1.Of course is not possible to have EVERYBODY agree with each other but it is quite hard not to see there is general trends. I develop a bit more HERE.
The most popular games are H3 and H5 yet H7 is built on H6, when is more or less the same team that did H6 that is in charge, what a coincidence.
Like Panda said somewhere else, 80% of the existing features improved and polished with 20% of innovation would have done lightyears better.

2. Even if your point was valid (which is not) it is the task FOR THE PEOPLE IN CHARGE to know better, and deliver what a gamer wants even if he doesn't know himself what it is he wants exactly. Even crazier to see the Team considering balance suggestions from random people on steam rather than listening to some of the TOH veterans among their VIP fans.

3. In my honest opinion this game is a desperate attempt to defend H6 and the direction Ubisoft has taken with the series ever since, and seeing Site Admin from CH standing up for them and trying to put fault on the fans -that is the impression I get from you- who only ask for a good game is kinda hard to swallow.

User avatar
jeff
Moderator
Moderator
Posts: 3744
Joined: 06 Jan 2006

Re: H7 1.7 Announced for February

Unread postby jeff » 07 Feb 2016, 20:46

Galaad wrote: The most popular games are H3 and H5 yet H7 is built on H6, when is more or less the same team who did H6 that is in charge, what a coincidence.
While I agree with you on H3; however H5 was not well received by many of us who preferred H-IV. For us any attempt not based on an improved H-IV model has little chance to gain our/my acceptance. This has contributed to a divided voice in the communities. Which leads to another point.
Galaad wrote: 3. In my honest opinion this game is a desperate attempt to defend H6 and the direction Ubisoft has taken with the series ever since, and seeing Site Admin from CH standing up for them and trying to put fault on the fans -that is the impression I get from you- which only ask for a good game is kinda hard to swallow.
He is not blaming the fans; hitting a constantly moving target is difficult for any company, and UBI has generally been a poor shot. The community was divided by H-IV; fortunately most H-IV fans are willing to accept something along the H3 line, not all. A real problem is how to bring in the young gamer who has little history with the franchise. UBI has made many missteps here that have alienated a lot of us older players. Their belief that high end graphics are needed, which then drives up system requirements is only one of them. Let's face it the old hands were happy with the H1 - H4 layouts; but will the youngster who are used to 3D graphics come to that type of game in sufficient numbers.
Galaad wrote: 2. Even if your point was valid (which is not) it is the task FOR THE PEOPLE IN CHARGE to know better, and deliver what a gamer wants even if he doesn't know himself what it is he wants exactly. Even crazier to see the Team considering balance suggestions from random people on steam rather than listening to some of the TOH veterans among their VIP fans.
I am not sure how you know the VIP fans have been ignored. The recent conversations I have seen shows that Limbic is making an honest attempt to fix many of the variables involving balance.

While commenting on this post is understandable; we are straying far from the topic. It may be best to continue it in another thread if necessary.
Mala Ipsa Nova :bugsquash:

User avatar
Galaad
Vampire
Vampire
Posts: 924
Joined: 06 Mar 2015

Re: H7 1.7 Announced for February

Unread postby Galaad » 07 Feb 2016, 20:57

H5 did exactly what it did: bring a new fanbase, and as of today the h5 and h3 fans are getting along because of the gameplay similarities (of course some matters such as Ashan and all that goes with it are still in disagreement, but that's rather normal, as I try to explain HERE regarding lore aspect, and Zombi_Wizzard made a fine explanation regarding visuals's role in immersion HERE).

As for VIPs is just common sense and not very hard to deduce when you see how h7 shipped, most game design decisions are VERY questionable and is simply not realistic to think a veteran would approve, also JJ mentioned on HC some of the things suggested were dismissed by the Team -a recent example HERE but there is more.

User avatar
Erwinner
Scout
Scout
Posts: 160
Joined: 06 Apr 2015

Re: H7 1.7 Announced for February

Unread postby Erwinner » 07 Feb 2016, 22:19

well look come on, it's no point coming in and talking **** about the community, it's like a politician or an activist haughtily giving two fingers to their electorate, whoever does that is simply out of touch,

the community only has as much power as the fat cats give them, and their reaction is usually reasonable and as good as the game deserves lol

also just like in politics, the problem with the series is not with the revolting peasants ponying up tax and getting raised by necromancers, it's the toxic unqualified people in charge who have openly admitted they have no vision and just want the paycheck, except here we don't really get a democracy to throw them out, just Team Erwin dictatorship lol

the game doesn't need the community to form a hugbox and make a consensus, the community advice shouldn't even be required or solicited at all, it just needs a more talented director and team,
a visionary who understands the series and the genre and can drag it to the next level of evolution, who will not be so dumb to try turning Heroes into some trendy streamlined online Dragon Age 2 abomination or boringly pastiche old reheated formula again and again, at the moment we have a bunch of noob writers in charge who are incapable of giving leadership over holistic gameplay, they don't gain experience from failure, they are only interested in lore of Ashan and artwork and don't understand why Heroes used to be fun lol

community did not make Heroes 1 great, or Heroes 2 great, or Heroes 3 great, it was clear, masterful vision and talent that did this, you can take on board useful advice from the community but it will never make up for lack of vision or incompetence in the team lol

this is the issue really, I say it from the beginning, one needs to quit spin doctoring the game and take it out on the fans when that doesn't work, one needs to cut off the head of the snake and the poison will stop to flow, which means lobby to replace the Team Erwin, or Heroes will continue to be mediocre or worse (if it continues at all) lol

btw it's no secret at all that the VIP forum is an ineffectual charade, the best VIPs themselves told everyone this after realizing their effort was in vain and quitting, over the years people like Pitsu, Cepheus, Jolly Joker all reported it is a sham where their advice and warnings were mostly ignored, even the happy go lucky Elvin said that lol

mr.hackcrag
Round Table Hero
Round Table Hero
Posts: 1539
Joined: 05 Jul 2006

Re: H7 1.7 Announced for February

Unread postby mr.hackcrag » 07 Feb 2016, 22:39

Galaad wrote: this game is a desperate attempt to defend H6 and the direction Ubisoft has taken with the series ever since.
I've also always felt that this latest release was a second attempt to get H6 right and then you're already off to a bad start.
Erwinner wrote:community did not make Heroes 1 great, or Heroes 2 great, or Heroes 3 great, it was clear, masterful vision and talent that did this, you can take on board useful advice from the community but it will never make up for lack of vision or incompetence in the team lol

this is the issue really, I say it from the beginning, one needs to quit spin doctoring the game and take it out on the fans when that doesn't work, one needs to cut off the head of the snake and the poison will stop to flow, which means lobby to replace the Team Erwin, or Heroes will continue to be mediocre or worse (if it continues at all) lol
Another perfect capture of my longstanding feelings. I've waited such a long time for this game to go into talented hands...

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Re: H7 1.7 Announced for February

Unread postby Kalah » 08 Feb 2016, 23:57

Galaad wrote:3. In my honest opinion this game is a desperate attempt to defend H6 and the direction Ubisoft has taken with the series ever since, and seeing Site Admin from CH standing up for them and trying to put fault on the fans -that is the impression I get from you- who only ask for a good game is kinda hard to swallow.
It's perfectly fine to be of the opinion that the game is no good; I am of a different opinion as you know, but my main issue with fans complaining that the developers didn't listen to the fans is that this is impossible:

Firstly, there is no consensus. The Shadow Council was an attempt to address this; letting fans vote on things was what the devs could think of in order to get a clearer view of what most people wanted to see. I think it became fairly clear from the start that there could be no real fan influence through this process, seeing as the first votes revealed lacking consensus about even the most basic things. Letting fans vote on more important things would work just as poorly.

Secondly, the fans are utterly unable to articulate their desires in any meaningful way. For one thing, they keep referring to the old games (as you demonstrate perfectly). They want things "like it was in H4" or "the way H5 did it". This is of course meaningless, seeing as there would be no new development and the fans might as well just play the games they mention. Additionally, they go on to add things to it: "the way it was done in H5 but with this small (yeah, right) change..." That's not innovation either, not to mention that it probably wouldn't work. Even if it did, many fans would still be angered since their solution was not chosen and we're back to the lack of consensus.

Some times I just wish developers would do like Nintendo back in the old days: refuse to listen to any input and just make the game they want to make. But I'm sure we'd find flaws in that too.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Galaad
Vampire
Vampire
Posts: 924
Joined: 06 Mar 2015

Re: H7 1.7 Announced for February

Unread postby Galaad » 09 Feb 2016, 02:52

Kalah wrote:my main issue with fans complaining that the developers didn't listen to the fans is that this is impossible:
Your reasoning is very akin to the one from Team Ubi, which is why you fatally fail to get the big picture here, just the same as them. I will address your post point by point:
Kalah wrote:Firstly, there is no consensus. The Shadow Council was an attempt to address this; letting fans vote on things was what the devs could think of in order to get a clearer view of what most people wanted to see.
The major problem with the Shadow Council is that its only goal was nothing more than building hype for marketing's sake, it was never, never ever, a true attempt to try and see what it is the fans want and try to determine a majority.

From the very start all the major decisions were set in stone, the votes were only regarding lore and flavor and were flawed as designed in a way to push Erwin's agenda, there is a set up to understand from the start: I bet my full kingdom if Unicorn and Phoenix would have been in the same lineup and facing only a pure Ashan one with “Elf with swords” and “Bambi” it would have crushed the Ashan variant with something close to 70%. It was very vicious to do this, as it would already divide people nostalgic from H2/H4 Phoenix against H3/H5 Unicorn, tearing giving better probability for the Ashan one to win. Exactly the same has been done with Dungeon and separation of Manticore and Medusa.
Then with all this, you open a comment section, what is it to expect, people will naturally fight against each others, I personally see it as a delibarate sabotage against the fan base in order to discredit it, and some people, such as you, took the bait. Really same thing with the Sylvan vs Fortress vote, no one in his sane mind could ever think Sylvan wouldn't win, moreover considering that town was missing from H6. Again, pure marketing made in order to have Dwarven Town (Ashan Town) gain in popularity (which it didn't miss) and I am almost certain if H7 gets an expansion it will get the dwarves, nevermind there is probably more Inferno supporters. Would they do an Inferno vs Fortress vote for eventual expansion? I doubt it, but even if they do, it will be the same circus again, it's inciting flame wars inside the fan base, and nothing easier than to do this regarding lore and flavor, and Erwin obviously wants to eradicate any trace of the original universe he manifestly despises, and there is a clear attempt in dismissing the fan base in all the agenda.

But more to the point, you must have missed all the comments regarding the gameplay aspects of the game, in terms of playstyle. All the people fighting against each other during the flavor votes found themselves agreeing with each other for a very easy to discern majority. People want H5 skill system improved and polished, and yes you don't seem to understand what means "improved and polished" so allow me to quickly get you up to date: some of the perks had too low odds to get and could lead to frustrating situation, only a matter of correcting by using basic mathematics, like Magnomagus did with his H5.5 mod. He rearranged the skill wheel and backed up his system with solid maths and here you have it, the skill wheel people wanted in H7 is in his mod, right there, and the only limitations left are due to some hardcoded issues official developers obviously would not encounter.
People also don't want 7 or 8 freaking magic schools, people want a magic system more akin to the one seen in H4, not H6. And hero specialisations, in old games and most particularily in H5 every hero felt unique, one had the best jousting cavaliers, another one had unnupgraded griffins that could dive, not even counting other flavors like, let's take for example Zoltan in H5 who had a chance to block enemy spells in the spellbook, what does he do in H7 for comparison? Boost growth of spiders. Seriously. It is just as ignorant as it is insulting. Casual gamers will only subconsciously notice all these details which are in fact of crucial importance as they give more interesting gameplay with different situations, and all this could have been pushed further. Even H3's armorer or resistance specialists have more character compared to what we get in H7.
Kalah wrote:Secondly, the fans are utterly unable to articulate their desires in any meaningful way.
Again this is totally missing the point on top of being so utterly wrong. The HOMM fanbase is despite all appearances a very strong community which has a clear mind about what they want in terms of playstyle. It is not for nothing H3 and H5 are still being played and modded to death and gather more interest and enthusiam than Ubi's last two iterations. You shouldn't be paying attention about what fans say, but about what fans play, and they play H3 and H5. Sure some play H4 and there is even a few H2 loyalists still out there, but again there is a general trend and this trend is H3. H5 built its gameplay on top of H3 and sorry to say this but the most ignorant will say is just a “H3 in 3D” but it's clearly not. It's a direct evolution from H3, in terms of playstyle only mind you, Ubi lost a good share of fans with Ashan and Warcraft/Warhammer visuals, not even mentioning how the 3D implementation is messed up by itself, an approach more like Civilization 5 or AoW3 would have been more appropriate given it is a strategy game, if you ask me.

Coming from someone making sneaky remarks on the Shadow Council's comments it is fairly obvious you either don't want to see or didn't read more than a few quick glances, as if you would have checked the comments regarding gameplay, you would have noticed there IS a general consensus, everyone (almost) started to stop quarreling between each others as soon as gameplay informations started to be more concrete. Each article about hero specialisations, a majority made itself heard : “+growth is boring give us specs by level at the very least, and give unique combat abilities to some of them”. After the skillwheel there has been another fan rage as big as the Necro one. “H5 skill system was the best, please this is what we want, work from this concept and evolve from there”. Creature abilities the same, “we don't want all creatures to have too many replicate abilities, it kills variety and uniqueness of units and factions”. Magic system here we go again,“too many magic schools is not only a nightmare to balance but also hinders the skill system”, and so on.
I am sorry Kalah but all these are very concrete and to the point remarks, suggestions and compains that were addressed by the community as soon as possible, and most of them have been backed up by solid argumentation and knowledge of the game (generally on other fan forums such as Heroes Community), putting obviously the Team in a crappy position as they had all their system already set up long before revealing it publicly.

So saying the fans are “utterly unable to articulate their desires in any meaningful way” is not only a lie but also a direct insult to all the fans of this franchise. In my opinion you are making a shame of CH by stating such straw men fallacies given you are the Site Admin.
Kalah wrote:Some times I just wish developers would do like Nintendo back in the old days: refuse to listen to any input and just make the game they want to make.
But this is the only way it should be, it is absolutely not normal the people developing the game are complete noobs (have you seen them creeping live on twitch? Level of a 5 years old), but Verriker already made this point more than clear and hitted nail on the head in his last post a bit above:
Erwinner wrote:the game doesn't need the community to form a hugbox and make a consensus, the community advice shouldn't even be required or solicited at all, it just needs a more talented director and team,
a visionary who understands the series and the genre and can drag it to the next level of evolution, who will not be so dumb to try turning Heroes into some trendy streamlined online Dragon Age 2 abomination or boringly pastiche old reheated formula again and again, at the moment we have a bunch of noob writers in charge who are incapable of giving leadership over holistic gameplay, they don't gain experience from failure, they are only interested in lore of Ashan and artwork and don't understand why Heroes used to be fun lol
So at this point we can think, OK the Team are complete noobs, but they have a community willing to help them, what do they do? Dismiss everything, they even said themselves down the Shadow Council “we know we have our disagreements”, so again, sorry but the community made it crystal clear about its expectations and worst of all, the Team actually heard it. They even, so pathetically came down HC to say "we don't make the game for you, the hardcore fan base". Trully wtf, if the game fails to reach old timers and also fails to reach the new gen, who the hell is left to play this game? The few people remaining who will just buy and play because there is the Heroes name on the box and that is the sole reason.

The whole Shadow Council thingy, back to my opening point, was only made for marketing, lying to the fans who only got their hopes crushed once they realized all of this was nothing but a sham.

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Re: H7 1.7 Announced for February

Unread postby Kalah » 09 Feb 2016, 14:02

Galaad wrote: The major problem with the Shadow Council is that its only goal was nothing more than building hype for marketing's sake, it was never, never ever, a true attempt to try and see what it is the fans want and try to determine a majority.
You don't know that. Your opinion is not fact.
Galaad wrote:Then with all this, you open a comment section, what is it to expect, people will naturally fight against each others, I personally see it as a delibarate sabotage against the fan base in order to discredit it, and some people, such as you, took the bait.
I disagree there as well: the comments section was opened so that people could offer their comments as to why they voted a certain way, and to give suggestions for future communications. We see this in the fans' uttering their discontent at the Necro creatures; this told Limbic that there were serious issues with the offered units and the decision was made to give this issue more time and to redesign them. This example is not unique and proves that the intention of the developers was to open a dialogue. Furthermore, even if we agree with your point that the designs were set from the start, there is simply no excuse for the rampant flaming that some fans started. Your attempts to place the blame for this onto Ubisoft and Limbic are ludicrous.

Your points about the skill systems make more sense, but no, I don't see the fans being in complete agreement here. Wherever I go, I see comments made about getting heroes back on the BF, using the H3 skill system, H4 spells and more in addition to the things you mention. While there may be consensus on a single forum, there are many of them. This is why Limbic wanted some polling done (the votes). And when you say we should look at what people play instead of what they say, doesn't that discount the whole discussion point? I mean, it could be the way to go, but then we can't even start complaining about a comments section... I would think it would be easier for a developer to come in and start anew rather than trying to figure out how to polish old systems, since there would be fallout if they got it wrong. The fact is, though, they brought in a fanboy in Marzhin who knows a lot about the old games and how they worked, which shows that they were in fact interested in basing H7 on earlier games in the series and not just start anew.
Galaad wrote:[...] not even mentioning how the 3D implementation is messed up by itself, an approach more like Civilization 5 or AoW3 would have been more appropriate given it is a strategy game, if you ask me.
Well I agree with you there - I have never been impressed with the way 3D worked in Heroes games. Sure, the scenery looks nice, but once you start turning Heroes into a first person-like game, it's approaching M&M rather than being a strategy game.
Galaad wrote:So at this point we can think, OK the Team are complete noobs, but they have a community willing to help them, what do they do? Dismiss everything [...]
Not everything, but clearly the communication did not work as a two-way portal in the way the fans expected. Nor did the communication work very well in the VIP section (without going into detail). There is, however, a difference between intention and result and I see clear signs that the intention was to have an open dialogue, while the result was a failure in this respect.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Galaad
Vampire
Vampire
Posts: 924
Joined: 06 Mar 2015

Re: H7 1.7 Announced for February

Unread postby Galaad » 09 Feb 2016, 14:52

Kalah wrote:Your opinion is not fact.
Neither does yours, but one of us seem to have more common sense than the other, Ubisoft milking money from notorious IPs is no secret to anyone, you can deny all you want, it doesn't rule out that if you look at it from a marketing aspect, the Shadow Council platform fills all the criteria required.
Kalah wrote:the comments section was opened so that people could offer their comments as to why they voted a certain way, and to give suggestions for future communications.
Yeah RIGHT.
Shadow Council wrote:We are nearing the end of our census! Cast your votes, convince your fellow councilors to change their minds (by any means you deem necessary) and we will meet up once again in a week time to announce the results of this vote. Both factions have something to bring to Heroes VII adventure, but only one can join…
And you say my opinion is ludicrous, do you follow politics in general? Let me remind you what Brezinski said about Soviets invasion in Afghanistan back in 1979 so maybe you can make the parallel:
We didn’t push the Russians to intervene, but we knowingly increased the probability that they would.
So I stand by my point, there was more evil than good in that platform even if is possible some people participating in its creation didn't even realize it (and yes that is my opinion again, which is no more fact than yours if you want to go that way, duh).
Kalah wrote:there is simply no excuse for the rampant flaming that some fans started.
I think two games failing in a row + all the bullcrap we had to endure since H5 regarding (for the nth time) bugfest at release, broken AI, horrible campaigns and lore, uninspired and plagiarized art etc, so around over a decade of frustration they generated towards the fan base makes for a lot of excuses and the reaction of the fan base in regard to certain matters is perfectly legit or at the very least only proportional IMO. Besides, Ubi only reacts to flaming (cf. Necro rage), so the fans actually went with the kind of communication where they thought there might be a slightest chance to make the point come across (although shows what the Team learned, as they did it again with Dungeon, took the same reused H6 assets loathed by everyone even after what happened with Necro, "Black Dragon", + Erwan openly said in the fanday video interview they were expecting the Necro rage so please.

Then again, who cares about units models if the gameplay is unappealing to start with.
Kalah wrote:While there may be consensus on a single forum, there are many of them.
Some people -and again, mostly people from Team Ubi- keep saying that, yet I have failed to see be it a single forum praising to the skies the H6 and H7 skill systems, sure there is some people liking it better than the old games, but they cruelly seem to be in the minority (and also IMO hate Heroes).

Moreover, if only one platform for fans feedback had to be taken into account, it would be the official one made for that matter precisely, again I invite you to go through the various gameplay articles and check what does the most upvoted comments say, then look again how the Team actually reacted to it.
Kalah wrote:I would think it would be easier for a developer to come in and start anew rather than trying to figure out how to polish old systems
Well that's exactly what they did with H6, see how well that worked.
Kalah wrote:they brought in a fanboy in Marzhin who knows a lot about the old games and how they worked
Wrong again, Marzhin may be very knowledgeable regarding lore but seems clueless about gameplay elements, and his lore does not benefit much since Erwin has its dictatorship regarding Ashan anyway (Ok there is Jassad but that's it).


Your state of denial in just about everything is truly pitiful.

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Re: H7 1.7 Announced for February

Unread postby Kalah » 09 Feb 2016, 15:32

Galaad wrote: Yeah RIGHT.
You are aware that the developers themselves had opinions that were overruled by the community, right? For instance, some of them said they wanted Fortress but this was voted out.

As for seeing a grander conspiracy behind it all, you are definitely seeing ghosts. There is no "grand scheme" of tricking the fans; there is only a strategy for developing a game, and the strategy may may or may not be a good one. I'm leaning towards the former, but failing to have a good communication policy linked with game development does not equal wilful deception.
Galaad wrote:I think two games failing in a row + all the bullcrap we had to endure since H5 regarding (for the nth time) bugfest at release, broken AI, horrible campaigns and lore, uninspired and plagiarized art etc, so around over a decade of frustration they generated towards the fan base makes for a lot of excuses and the reaction of the fan base in regard to certain matters is perfectly legit or at the very least only proportional IMO.
Firstly, no. I think we're talking about two seperate things here. If you're referring to fan complaints about the game development or communication, having grievances about this is perfectly legitimate. When I'm talking about flaming I mean the completely inexcusable parts; the Shadow Council was flooded with profantities and insults directed straight towards the developers to the extent that they started losing their motivation for coming there. Was it even moderated for the first two weeks?
Galaad wrote:Some people -and again, mostly people from Team Ubi- keep saying that, yet I have failed to see be it a single forum praising to the skies the H6 and H7 skill systems, sure there is some people liking it better than the old games, but they cruelly seem to be in the minority (and also IMO hate Heroes).
I may provide som insight there; the VIP forum was an attempt at gathering input from all corners of the Earth; not only English-speaking forums but Chinese, Russian and German as well. While I can't go into detail, it seemed fairly clear that opinions on various matters were divided.
Galaad wrote:
Kalah wrote:I would think it would be easier for a developer to come in and start anew rather than trying to figure out how to polish old systems
Well that's exactly what they did with H6, see how well that worked.
H6 was bad because the developers were bad, not purely because of their choices in gameplay features. Those choices could have worked if they had done the job properly.
Galaad wrote:Your state of denial in just about everything is truly pitiful.
Your predetermined opinion that every weakness of the games released by Ubisoft is the product of some kind of massive conspiracy is just as pitiful.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Galaad
Vampire
Vampire
Posts: 924
Joined: 06 Mar 2015

Re: H7 1.7 Announced for February

Unread postby Galaad » 09 Feb 2016, 15:57

Kalah wrote:You are aware that the developers themselves had opinions that were overruled by the community, right? For instance, some of them said they wanted Fortress but this was voted out.
lol "becouse the community is so conservotiiiiiiive"
This is why I bet you we will see them if expansions will come, who cares about Inferno anyway right?
Kalah wrote:you are definitely seeing ghosts.
Maybe so, but then it means things are even worse if they actually really are trying they should definitely stop and sell the brand into more competent hands.
Kalah wrote:the Shadow Council was flooded with profantities and insults directed straight towards the developers to the extent that they started losing their motivation for coming there. Was it even moderated for the first two weeks?
During the first two weeks everything was going just fine, the SC was like some kind of tavern where various heroes fans would meet and friendly talk among each other. The problems started with the votes, and more precisely the lineup votes. So on purpose or not, it was the trigger. Then about the profanities and insults these came very late, after Ubi showed us the middle finger many many times, the community has been patient and many trusted in the Team at first.

As for moderation, it was simply inexistent for around half a year, besides Limbic never commented down there, only Arnaud doing occasional damage control and Marzhin sometimes even flaming the fans himself. Ubi-MoshiMoshi stepped in only after the Necro rage (shows how much you followed, and still you're judging).
Kalah wrote:I may provide som insight there; the VIP forum was an attempt at gathering input from all corners of the Earth; not only English-speaking forums but Chinese, Russian and German as well. While I can't go into detail, it seemed fairly clear that opinions on various matters were divided.
Well I do follow not only english speaking forums, but also french and russian ones. And about the Chinese IIRC Erwin didn't even know there was a homm community there before I directly told him. Besides, english speaking communities are most likely the most representative for obvious reasons.
Kalah wrote:H6 was bad because the developers were bad, not purely because of their choices in gameplay features. Those choices could have worked if they had done the job properly.
That's it stop right there I'm done talking to you. You obviously hate the Heroes series and are directly supporting its continuous failure.

User avatar
Erwinner
Scout
Scout
Posts: 160
Joined: 06 Apr 2015

Re: H7 1.7 Announced for February

Unread postby Erwinner » 09 Feb 2016, 17:45

whether they were malicious conspirators or just plain incompetent is all an irrelevant sideshow really, Hanlon's razor, I'd prefer they were malicious any day tbh because then at least we'd know what to expect lol

I've seen plenty of insulting, deceptive behavior from Ubisoft throughout the dev cycle, and no it's not simple miscommunication, but outright lies and dishonesty designed to put off bad press and diminish bad news (especially lots of denials trying to cover up the sweatshop cheapness of the game), but whatever, the community manager Arnaud is to blame really, he reaps what he sows lol

more than all that guff and hot air, what matters is that the end result sucks too, it's got the worst scores of any Heroes game ever and it's a flop, it is badly designed, badly executed and beyond recovery, it doesn't seem to be considered fun to play except by a tiny masochistic minority, it will get its one expansion with some makeshift "apology edition" fixes and then probably crawl off to die, taking the series with it lol

what gets my goat up though is this rather elitist blame of "the fans," as if "the fans" are somehow responsible for the crap game, once again, Team Erwin openly admitted they turned back to Heroes 3 and back to the fans because they had no vision, couldn't evolve the game themselves, literally lacked the capacity to know what else to do after their grand plan of Heroes 6 was panned, which is their problem lol

mr.hackcrag
Round Table Hero
Round Table Hero
Posts: 1539
Joined: 05 Jul 2006

Re: H7 1.7 Announced for February

Unread postby mr.hackcrag » 09 Feb 2016, 20:23

Erwinner wrote: I've seen plenty of insulting, deceptive behavior from Ubisoft throughout the dev cycle, and no it's not simple miscommunication, but outright lies and dishonesty designed to put off bad press and diminish bad news.
The lie I'll never forget is the master A.I. line used in the trailer. :canthear:

User avatar
Galaad
Vampire
Vampire
Posts: 924
Joined: 06 Mar 2015

Re: H7 1.7 Announced for February

Unread postby Galaad » 09 Feb 2016, 21:09

mr.hackcrag wrote:The lie I'll never forget is the master A.I. line used in the trailer. :canthear:
Indeed and another one I'll never forget is the "the random skill system of h7 is very similar to the one in h5", directly out from the mouth of lead game designer Xavier Penin. :vomit:

User avatar
Humakt
Swordsman
Swordsman
Posts: 582
Joined: 06 Jan 2006

Re: H7 1.7 Announced for February

Unread postby Humakt » 09 Feb 2016, 22:02

Galaad wrote:
mr.hackcrag wrote:The lie I'll never forget is the master A.I. line used in the trailer. :canthear:
Indeed and another one I'll never forget is the "the random skill system of h7 is very similar to the one in h5", directly out from the mouth of lead game designer Xavier Penin. :vomit:
How it differs then? You choose between four skills on each level up in H7 (two of them primary and two secondary), that's how it was in H5 too.
Thundermaps
"Death must be impartial. I must sever my ties, lest I shield my kin."

User avatar
Galaad
Vampire
Vampire
Posts: 924
Joined: 06 Mar 2015

Re: H7 1.7 Announced for February

Unread postby Galaad » 10 Feb 2016, 01:59

Humakt wrote:How it differs then? You choose between four skills on each level up in H7 (two of them primary and two secondary), that's how it was in H5 too.
In H5 you always get one basic and one advanced skill and same with abilities. Prerequesites can open or block new paths, in example if you don't want power of speed to pop up you don't pick battle frenzy. But in H7 it is totally random, no matter what you pick in basic perks, adv perks will again be random, you can't influence in any way. So with such a system it is kinda pointless to play random.

User avatar
Steven Aus
War Dancer
War Dancer
Posts: 350
Joined: 08 Feb 2006
Location: Perth, Australia
Contact:

Re: H7 1.7 Announced for February

Unread postby Steven Aus » 10 Feb 2016, 15:21

Well, as Quantomas has come to the conclusion, and I and others agree with him, if we want a good HOMM-inspired game we are going to have to do it ourselves. That's why I'm looking forward to Heroes of the Ancient Order which Quantomas is working on, and should soon set up a project page for. You can find the discussion here:

https://www.celestialheavens.com/forum/16/15952

As he has said, jobs will be set up on a professional basis and it won't be fans doing it on a whim. But the difference will be that the energy of the fans will be focused and harnessed and not left to rot like it has been for several years after H5:TotE.
My Life Purpose Is To Teach The World To Fish For Life. I AM Steven Russell Lynch Abundance That I AM. Empowerment And Fostering Self-Responsibility Is My Game.

User avatar
King_Roland
Leprechaun
Leprechaun
Posts: 24
Joined: 06 Jan 2006
Location: Toronto, Canada

Re: H7 1.7 Announced for February

Unread postby King_Roland » 13 Feb 2016, 12:36

It has been announced that patch 1.7 has been delayed.

"Hello Heroes,

Today we would like to give you more information before the weekend regarding upcoming 1.7 patch.

Originally planned to be released this week, we encountered during testing process issues we decided to fix before making this new update available.

We are currently fixing those and are moving to re-ship the build for testing.
We will keep you updated as soon as the build is approved and a new release date is planned.

Regards
M&M team"

User avatar
Yurian Stonebow
Archmage
Archmage
Posts: 961
Joined: 06 Jan 2006
Location: Vantaa, Finland

Re: H7 1.7 Announced for February

Unread postby Yurian Stonebow » 16 Feb 2016, 15:09

King_Roland wrote:It has been announced that patch 1.7 has been delayed.

"Hello Heroes,

Today we would like to give you more information before the weekend regarding upcoming 1.7 patch.

Regards
M&M team"

Why wasn't this mentioned in the News?
Don't worry if things are going badly today. They will be much worse tomorrow.


Return to “News”

Who is online

Users browsing this forum: Amazon [Bot] and 0 guests