Jacko wrote:But this I can say: KKKC is a real powerhouse.
Currently, I'm playing KKKC to feel the power of pure melee party. I have finished the dwarven quests with 1st level party and now have 4 months to train. For sure, even at lvl1 it is a fun to play: under bless and heroism simple clubs with recovery 30 outperform any other available weapon. But thinking about endgame setup, I've realized that Paladin may be a better option than Knight.
Pally with 10 + 15 armsmaster, speed mod 10 and under Haste will have same 30 recovery (80-10-15-10-25 < 30)
The only difference will be damage bonuses: Knight will have +25 due to GM armsmaster doubling. Paladin will have +10 due to mace skill. The difference is 15. But for that we have chance to paralize (rather high chance i think). Paladin is a very good option, KKPC for sure and even up to PPPC.