Well I guess there's no need to wait for us to agree about some settings, before starting map making
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
I'm glad for your inputs Wimfrits, and funny enough your input are quite similar to some of the feedback I got from one of my testers, the need to ban certain spells in certain maps, due to them being overpowered. I think to some degree it's easier to decide what to restrict and ban once playtested, though I understand Duzeom's desire to plan our way out of too much testing, question is if it's realistic/possible.
The discussion on whether the official campaigns were tough or not on champion, I believe to be a matter of the known imbalance between the neutral being stronger whilst AI remains the same strength. If you fight only neutrals in a map, it will be more difficult on champion than on intermediate, as you face 3x as many creatures. The issue is that applies to AI as well, but I don't see a need to go into discussions about how challenging the official campaign are or whether POI's are a waste of money for the experienced player but believed a necessary tool for survival by the inexperienced.
I agree with Wimfrits and his view on how to balance. And like I suggested, a way of preventing reaching level cap by 30% map completion, is a slowly decrease in level caps, as higher levels require more XP.
And it's true that Archery and Melee are the factors that greatly help create godlike heroes.
I believe we've all agreed so far that the goal is to make the main hero a LEADER, not main fighter as Taro wrote, so no point arguing about that.
Now we could agree upon giving AI heroes more attack/defense as difficulty increases, weekly resource boost, a one time creature boost or similar ways of helping AI. Restricting Archery/Melee or MR or Combat are ways to force the main hero to rely on army (and boosts like POI's, if facing several Fairy Dragons, like Wimfrits example, to avoid instant death in first round), but it doesn't balance AI or help AI survive the battles against neutrals, leaving us in no different situation than the classic campaigns, in which champion isn't really a challenge for champion players.
So, lets focus on way to help AI with simple scripts, to improve balance. I support Duzeom's suggestion of keeping it simple, thus I believe some simple but general script boosts are better than 5 different settings for available skill, spells, creature access etc. But I don't think we can avoid AI boosting script if we don't wanna end up like the official campaigns.
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