I had a dream - a dream of H4 campaign made by multiple authors!
![devil :devil:](/forums/images/smilies/devil.gif)
Few of You were interested in this project so I created a topic about it.
I was thinking a lot about collaborative campaign and in my belief there is a way to do this and not work too much
![lol :lol:](/forums/images/smilies/lol.gif)
My approach is that:
Firstly we think out a story. The story shouldn't be too complicated and must have something like "story milestones". Story milestones are events in the story which are easily created in the campaign as a map.
Story milestone: for example: "Our hero Duzeom fights with dragon slayer over supremacy in Dragonians highlands. He beats a dragon slayer but he finds out that he was his lost brother."
Now I can create map from it and other person can create also part of his story starting from this milestone. For example:
"Duzeom after finding that he killed his own brother seeks a forgiveness in a monk sanctuary. But the sanctuary is guarded by the deads"
And someone makes a map about it. THAT'S IT.
Later we add all maps to one campaign and we have an awsome campaign !
![gking2 :gking2:](/forums/images/smilies/gking2.gif)
Now every participant must think out of his story and make a map with his owns details about the story. For example I can a bit diverge from main story milestone (SM). For example: "Duzeom to beat the dragon slayer must persuade dragons to stand behind him. To do this he must give them an sacrifice of 100 halfings". AS LONG AS THE END OF CURRENT MS IS THE SAME AS START OF NEXT MS WE HAVE CONTINUITY AND EVERYTHING IS OK.
But really we need SIMPLE stories because collaborative campaign isn't about the story IMHO. It is about making a diverse campaign with lot of different strategies and styles. Collaborative campaigns which were consistent in 100% were already done. We must do something new so we must not worry about small inconsistencies. It can be really crazy when we turn on our fantasy!
Ok so I will gather here all rules of our little playground:
1. Campaign should have 4-5 map. One map for one mapmaker.
2. We use H4WOW version.
3. Mapmaker is fully responsible for its map. It means that the map must be playable, must be tested and follow the rules written here.
4. Maps should have slight number of scripts.
5. Maps should use following winning conditions:
- Defeat all / capture all towns;
- Defeat army / hero;
- Capture castle;
- Capture artifact.
- Gather X material/ X creatures.
6. Maps should be difficulty of Intermediate/Advanced, and should be balanced for every difficulty level. (on every level it should be beatable and adequate to the level).
7. Maps should have limited number of power ups. Number of power ups will be discussed.
8. Maps should have well defined level caps discussed in this thread.
9. Maps should use main heroes of the story and represent the story milestone (ST) discussed here.
10. Maps should place pressure on economy and tactics not RPG style and scripts, and on pretty landscapes.
11. Maps should be created in the way it could be unit tested (tested without other previous maps, see discussion)
12. Maps can't have scripts which give or restricts skills of heroes.
13. Maps can have different sizes but must represent ST in it.
PS: we need a good project name
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)