Panda Tar wrote: ...I think it intensifies when factual problems become too frequent, repeating over the years, forcing its way into normality. I'm using Ubisoft as an example of lack of tact and quality competence.For a company such as that, they don't need praise, because it would naturally reflect on their sales. But it seems they can afford criticism, for all the good that pseudo-praise did to them.
All very true too Panda. I'm proof of that in a way. I was more annoyed at finding that UBI did not understand "user-friendly" when it came to the H5 map-editor but when 6 came out and I saw what they had decided to do for an Editor and was Angry. It was one of the only time I spoke out in depth (and several times) about anything to do with this franchise. With 7 it is now unbelief and detachment...I do not care any more. However, I still believe, unless UBI finally understands the solid roots of this franchise and gets how important a part the map-makers and modders are to series-community, later installments can never reach their true potential in sales & participation. i.e. If these later versions had been designed and released like JVC, they would have made more money than they did. He very well under-stood his product from A-Z. Meaning Campaign players, Competing-Multiplayers, Adventure-Multiplayers, Single players wanting custom maps, Map-makers, Game-Modders and Unit-Tweakers. Everyone mattered and at the same time they got a game that was of sound quality and not a bug-fest.
I'll say no more. Other than, unless I see an easy to use Editor finally surface in 7, I'll not waste my big-cash again and spend umpteen hours (again)to "learn how" to make a decent map. Most of many spent-hours should go into making the Campaign or map.