
I think I'll pass.
Nuts. 20 seconds for a load, wtf? Those are strategy games, which means you will need a lot of reloads, at least until knowing the game, then mapmakers do awesome and challenging maps then you need again to reload a lot. For me anything above 3 seconds is "au revoir". Take for example HoMM 3 most difficult maps, like Wayfarer or Xiedu. Sometimes we need 10-20 reloads every turn. Then there are maps as Metataxer Revenge where I had to reload 50-100 times every day. As reload is instant, it barely bothers me.cjlee wrote: If the gaming industry standard is 20 seconds spent for a game to load, H7 should not take more than 30 seconds to load before we start complaining. (H3 takes 1 second to load for me on my present computer; back in 1997 it took 3-5 seconds to load on my Pentium 75MHZ.)
Ah yes, that. Reports say that some changing from Beta to release happened. In Beta, people complained that AI wouldn't get resources around their territory either, sometimes they would disappear, or have great armies but not engage battle; and if they did, played so poorly that they could be killed with barely any effort. I gather that a behavior in this game in particular might reflect from poor battling abilities, can't say for sure. But after release, I don't know how it behaves.Banedon wrote:Was referring to adventure map AI, not combat AI. MMH6 adventure map AI just sits in towns and never clears its zone of the map, and it sounds like MMH7 improves on that
cjlee wrote:Panda Tar,
you don't happen to be from that Brazilian family with polydactyly that was in the news during the world cup, do you?
Great review! And it is from someone with a very positive attitude to begin with.cjlee wrote:For anyone who is wondering about buying the game, here is a very, very thorough review (40 plus minutes!). Author goes through every single aspect of the game.
https://www.youtube.com/watch?v=74GRowG ... e=youtu.be
Author concludes that in many ways, the game is technically inferior to previous versions.
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