The games definitely needs some attention in the stability department. I think the memory usage/leak is causing a good chunk of my stability issues. Uses a huge amount of RAM and seems to eventually crash...
@King_Roland - Congrats on the new comp
![smile :)](/forums/images/smilies/smile9.gif)
Got a chance to play a few more Bad Neighbors matches. Still enjoying the game! A few more comments:
SPELLS - You get to pick a school, besides your factions favored, to always have one spell of that school in each level in the mage guild. The lvl 4 mage guild gives you one spell only, so it can't have the faction's favorite magic school, it will have the school you pick only. So, no chance of your factions favored school's spell showing up! So, building a Light magic (Heaven's favored school) hero, you won't get a LvL 4 light spell from your guild. That is frustrating, to say the least. So, unless I am missing something, this needs to be addressed somehow.
AI - not very consistent...sometimes really bad. One game the enemy was a complete joke. I think he just never built up much, as it also looked like he hardly took any of the neutrals/mines in his territory. Definitely needs work. Had two games where enemy AI seemed to be doing ok, but at least half where AI was worthless.
FLANKING - I still like flanking, but I think it needs some tweaks. I like how you have to decide if you want to expose your own backside to the slower oncoming enemy stacks or just attack more frontally in the intial engagements,etc. Or, do you move out of a defensive "turtle" to hit a flank, etc. But, if you are just moving a stack to another spot, many times that puts your unit facing the wrong way, leaving it easily open to being flanked. Maybe if left-click continued to move your stack as usual but, if you instead held down the left-click, you would then use your mouse to rotate your unit's facing. Then, upon release, it moved and finished by facing the correct way?
HERO BUILDS - I like the hero classes per faction and I don't mind the pre-set skill pizzas per hero. But I can see why other's would not. I think it would be cool if they allowed an option to custom build your Hero instead of picking one. You get to customize what their skill pizza is as far as the base skills and some points to pick the hero's specializations. They could even add % chances like H5 for how often the Random option offers up perks depending on faction/class.
Multiplayer - Encountered the out of sync issue. Loaded up a multiplayer game and the first combat would throw the out of sync errors. Tried older saved games, skipping combat that turn, etc, but nothing worked. Pretty much trashed a MP player game. Hopefully they get this stable soon.