MMEditor v1.2 Level Editor
MMEditor v1.2 Level Editor
Why did I use MMExtension v1.5.2 MMEditor + v1.2 Level Editor MMExtension to add the creatures in the indoor map, which were all turned out to be hostile in addition to the farmers?
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
Oh,sorry,I'm an chinese. my english is very bed. I mean, I used Grayface's indoor map editor to add creatures, why these creatures are all hostile. only the peasant are friendlythe beavers1 wrote:Alot of the people who fequent this forum are occasional atm, as for your question, I am somewhat confused as to what you are asking.
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
You need to set the creatures to non-hostile. There should be a text list somewhere in one of the .lod I remember stumbling upon it a while back and experimented with it. Every creature has different hostility to different creatures or Player characters (which is why your cleric gets pummeled by goblins)kingnight wrote:Oh,sorry,I'm an chinese. my english is very bed. I mean, I used Grayface's indoor map editor to add creatures, why these creatures are all hostile. only the peasant are friendlythe beavers1 wrote:Alot of the people who fequent this forum are occasional atm, as for your question, I am somewhat confused as to what you are asking.
"Rot in Hell You Penny Pinching Miser!"
Thank you, you said this is only for local creatures. I'm saying special creatures, they can only be in * * * *. DDM or * *. DLV file inside.the beavers1 wrote:You need to set the creatures to non-hostile. There should be a text list somewhere in one of the .lod I remember stumbling upon it a while back and experimented with it. Every creature has different hostility to different creatures or Player characters (which is why your cleric gets pummeled by goblins)kingnight wrote:Oh,sorry,I'm an chinese. my english is very bed. I mean, I used Grayface's indoor map editor to add creatures, why these creatures are all hostile. only the peasant are friendlythe beavers1 wrote:Alot of the people who fequent this forum are occasional atm, as for your question, I am somewhat confused as to what you are asking.
When I added a special creature, the default Attribute type was changed to 524288 look at the pictuer.
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
well I know very little about that, the only suggestion I could make is to somehow link the creatures to the .exe and update that file that has all the vanilla hostilities to include your new creatures. Honestly Grayface is your best bet at figuring this out and he is only on here occasionally, so hope for the best!
"Rot in Hell You Penny Pinching Miser!"
I hope he will come soon, thank you.the beavers1 wrote:well I know very little about that, the only suggestion I could make is to somehow link the creatures to the .exe and update that file that has all the vanilla hostilities to include your new creatures. Honestly Grayface is your best bet at figuring this out and he is only on here occasionally, so hope for the best!
- Salamandre
- Genie
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- Joined: 13 May 2006
- Location: France
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