H7 Stronghold Images

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Kalah
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H7 Stronghold Images

Unread postby Kalah » 28 Mar 2015, 12:31

Images from the H7 Stronghold faction are starting to trickle out to the public, generating excitement from the fans. <a href="/https://mmh7.ubi.com/en/blog/post/view/ ... -the-beast" target="_blank">This</a> little teaser on the official site indicates that the Behemoth will certainly be part of the town's lineup, while Russian <a href="/http://heroes.riotpixels.com/?p=1138" target="_blank">Riot Pixels</a> have published some low-resolution shots of various creatures as well as the town screen seen above.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=987
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BB Shockwave
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H7 Stronghold Images

Unread postby BB Shockwave » 28 Mar 2015, 22:36

It looks nice, but much like the other towns, terribly unpractical. Do orcs use parachutes? How else will they get down from the top buildings?

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Unread postby mr.hackcrag » 28 Mar 2015, 23:08

Damn them to hell - another palette swap :mad: This time it's dark raider except goblin rider instead of stupid elf rider. On the bright side, at least it looks a lot more amusing with a goblin in his underwear. I wonder what that hero is mounted on; it would have made for a nice unit instead.

I only see one new unit in there. Overall, barbarian units look almost the same as previous games. They're just going to reuse every old model from here on out, aren't they? :beheading:

The town looks adequate even though it doesn't make any sense why things would be built like that.

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Unread postby Panda Tar » 28 Mar 2015, 23:39

Apparently, they have no architects. On the other hand, Necropolis hired an Elton-John-looking one.
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H7 Stronghold Images

Unread postby Pol » 29 Mar 2015, 07:54

@BB Shockwave

Maybe they're using ropes but we don't see all of them. :)



Will they have escape tunnel?
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Unread postby Neidhaart » 29 Mar 2015, 09:00

Damn, shits looking cool. How do they get hold of these screens? =)
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Unread postby BlackDragonSlayer » 29 Mar 2015, 09:15

Hmmmmm... I rather like it. Very reminiscent of the Stronghold from Heroes 3, yet original in its own way.

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Unread postby Darkström » 29 Mar 2015, 18:47

Gnolls instead of harpies this time.

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Unread postby Variol » 29 Mar 2015, 19:29

Darkström wrote:Gnolls instead of harpies this time.
Goblins, Orcs & Ogres; nothing else!

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Unread postby Darkström » 30 Mar 2015, 18:09

Darkström wrote:Gnolls instead of harpies this time.
Whoops. There are harpies after all, but no goblins (not counting the basilisk rider)!

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Unread postby Panda Tar » 30 Mar 2015, 19:05

Hm, after a second glance, basilisks and wyverns are sooooo... hm, not cool. They are not bad either. Wyverns look weak. Basilisks are clumsy overally speaking. The upgrade version has a strange ability. The weapon is not as long as the head of the basilisk itself - it should be bound to be retaliated anyway. :D I really thought that making the goblin control the basilisk to bite the enemy was a better approach. But that's just me.
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H7 Stronghold Images

Unread postby ciupeiu_dan » 31 Mar 2015, 06:37

I also like it.

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Kalah
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Unread postby Kalah » 14 Apr 2015, 19:50

And here's the full version of the Stronghold town screen.
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Unread postby mr.hackcrag » 15 Apr 2015, 05:26

The "full version" cuts out all the barbarians who built their dwellings over valleys and cliffs. :mad:


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