
Townsfolk are the founders of the town. They are its only inhabitants until other creatures are persuaded to join during the course of the game.
At one stage, I was toying with the idea of having a few specialised, unbalanced factions that wouldn't be playable from the start, but only if their town was found on the map. An example would be the Angelic faction, whose units would be unable to do any harm, and thus be consigned to a supporting role for a regular army. Another example would be the Undead faction, whose creature growth would derive entirely from necromancy.