Megom Chronicles Project
Looking forward to seeing your new menu. Having play tested it I can't promise I'll play it again, at least not in near future. But congrats on a job well done. Now in a months time when you begin to miss campaign making, you know where to turn to
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Having started the campaign some days ago I now have a question at the beginning of map 4 Omnes Pro Uno:
My Behart Coldfeet chose the Veracity Path and has gotten 3 artifacts as carryovers. My Question: can he transfer these artifacts to his 3 servants, or must they stay in his backpack till the end? Maybe otherwise they can't carryover at the end of this scenario, if they should.
a tipp: couldn't there be a blue garrison at the starting area where Behart - who isn't acting in this map - could be "parked" till the end, for avoiding a click (and a scrolling down to the 4th hero) in every turn, when he is "on the row".
My Behart Coldfeet chose the Veracity Path and has gotten 3 artifacts as carryovers. My Question: can he transfer these artifacts to his 3 servants, or must they stay in his backpack till the end? Maybe otherwise they can't carryover at the end of this scenario, if they should.
a tipp: couldn't there be a blue garrison at the starting area where Behart - who isn't acting in this map - could be "parked" till the end, for avoiding a click (and a scrolling down to the 4th hero) in every turn, when he is "on the row".
You can dispose these artifacts as you please between your other heroes. Artifacts apart from wand will not carryover to the next map anyway.Koni wrote:Having started the campaign some days ago I now have a question at the beginning of map 4 Omnes Pro Uno:
My Behart Coldfeet chose the Veracity Path and has gotten 3 artifacts as carryovers. My Question: can he transfer these artifacts to his 3 servants, or must they stay in his backpack till the end? Maybe otherwise they can't carryover at the end of this scenario, if they should.
Ha! It is quite good solution. A shame I didn't think of that. It was annoying me as well. I added a sanctuary when you could park your hero, but it took 200 gp every turn, so it wasn't good. But yes this is good idea I will implement it in next fix.Koni wrote:a tipp: couldn't there be a blue garrison at the starting area where Behart - who isn't acting in this map - could be "parked" till the end, for avoiding a click (and a scrolling down to the 4th hero) in every turn, when he is "on the row".
I'm wondering if this thread wouldn't fit better in the Mapmaking Guild forum ... Anyway, you now have your own campaign page as well, which is also open for comments.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
The clue is reaching the next hut in time. The map continues like This. I completed but dont remember they placement or any speciel route, sorry.
But I recall u get like 5 days before having to eat again.
But I recall u get like 5 days before having to eat again.
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
- iLiVeInAbOx05
- Equilibris Team
- Posts: 788
- Joined: 21 Jul 2014
That's a pretty cool idea! That gives me some inspiration for something I can use in my third map, thanks Duzeom!Duzeom_ wrote:@Koni
Yuki will be frozen to death if she won't be able to sleep once for 5 days in a hut. In the map there are snow huts spred all over it. To use the hut to sleep in it you should stand EXACTLY opposite to entrance to it and END TURN without moving.
You should play Megom Chronicles, you would get tons of themiLiVeInAbOx05 wrote:That's a pretty cool idea! That gives me some inspiration for something I can use in my third map, thanks Duzeom!Duzeom_ wrote:@Koni
Yuki will be frozen to death if she won't be able to sleep once for 5 days in a hut. In the map there are snow huts spred all over it. To use the hut to sleep in it you should stand EXACTLY opposite to entrance to it and END TURN without moving.
- iLiVeInAbOx05
- Equilibris Team
- Posts: 788
- Joined: 21 Jul 2014
Nonsense. Duzeoms is looong mine is short (so far).
Anywho I found time to play all 3 of Duzeoms campaign while still working on mine.. Oh wait, so in fact Duzeom is the responsible for me not having progressed more. Duzeom, I think you should Help me finish my campaign then but serioudly I Can highly recommand playing or at least viewing other campaigns/maps for inspiration. But in the end only tour imagination is the limit (in most cases)
Anywho I found time to play all 3 of Duzeoms campaign while still working on mine.. Oh wait, so in fact Duzeom is the responsible for me not having progressed more. Duzeom, I think you should Help me finish my campaign then but serioudly I Can highly recommand playing or at least viewing other campaigns/maps for inspiration. But in the end only tour imagination is the limit (in most cases)
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Funny thing is that Taro is allready helping me make some of the later maps, designing Adventure map.
I wouldn't mind letting my campaign become a common project. Rather that than starting from scratch. But I support the Idea, I just dont have time to start something new, then my campaign Will never Be done..
I wouldn't mind letting my campaign become a common project. Rather that than starting from scratch. But I support the Idea, I just dont have time to start something new, then my campaign Will never Be done..
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
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