More info about the Academy town has just been released. Here you can see the town screen with descriptions. Go <a href="/https://mmh7.ubi.com/en/blog/post/view/ ... s">here</a> to see it in full detail.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=962
H7 Academy Town Screen
H7 Academy Town Screen
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
"In Heroes VII we decided not to keep H6 town portal system. The town portal only allows you to be teleported to this town if you hero have the right spell for this. However, like it was on previous games, this spell only can teleport you to the nearest town."
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
H7 Academy Town Screen
Can it be true? Has Ubisoft reformed its attitude? These guys were so stubborn about the issue of town screens last time, but now these screens are lovely.
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- Round Table Hero
- Posts: 1540
- Joined: 05 Jul 2006
H7 Academy Town Screen
OK, I don't game much. But is Blackhole now bankrupt, and is Limbic experienced in game development? Because it seems as though H7 has totally turned around from H6. I'm happy of course but thanks to the bad experiences of the past, am still not going to pre order or even buy until I am sure all kinks are worked out. Remember, Nival was quite a joke too, selling a buggy H5 game that they hadn't even done playtesting on.
If they regain my confidence, then I'll buy H8 early and without so much fuss.
If they regain my confidence, then I'll buy H8 early and without so much fuss.
From what I hear from others H5 is now fine, less or more from the times of ToE and Quantomas AI patch.
H7 is using completely different engine (Unreal 3), what was reused are some resources and perhaps a little of logic from H6.
Although change in engine is probably a plus, what decide is right vision and determination to achieve it. In that aspect, only time will tell.
Only changing engine and visions for every game iteration yields no good. There should be some long time strategy, and that is not: "Make it online, add mobile devices and connect all of it together." That is just fine decoration, when everything else fit in place.
Sad fact is that Blackhole was having very good engine in terms of orientation to m&m goals but with low quality of code. What they needed was a small success and then to create engine version 2 from the scratch. They also probably lacked a good leadership, including money management.
H7 is using completely different engine (Unreal 3), what was reused are some resources and perhaps a little of logic from H6.
Although change in engine is probably a plus, what decide is right vision and determination to achieve it. In that aspect, only time will tell.
Only changing engine and visions for every game iteration yields no good. There should be some long time strategy, and that is not: "Make it online, add mobile devices and connect all of it together." That is just fine decoration, when everything else fit in place.
Sad fact is that Blackhole was having very good engine in terms of orientation to m&m goals but with low quality of code. What they needed was a small success and then to create engine version 2 from the scratch. They also probably lacked a good leadership, including money management.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
- Fuddelbaerentatze
- Peasant
- Posts: 91
- Joined: 13 Jul 2008
H7 Academy Town Screen
Limbic could fail as easily as did Black Hole and Nival in the eyes of some people. The single constant in this process is UBI. We need to focus on them not on some developer they might change as they seem it fit. No matter who the developer is, they all operate within the boundaries of whatever UBI demands or tolerates. Key decisions for Design, Story, Budget, Tools, Schedule are unlikely to be determined by the developer.
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