Little Q&A about Heroes Online
Q: Will this game make the old school mm fans be happy? or are you trying for a new group of players?
A: We are absolutely focusing on fans of the previous games in the franchise. That said, MMHO is a new game for a new platform (flash/browser) with heavy multiplayer elements added on-top; it would be absolutely impossible to retain exactly every element from Heroes VI or III, for instance – that wouldn’t work in this new circumstance.
We hope that the slight changes that we’ll make to the game will be appreciated or at the very least understood by the community. And we also accept that some players will prefer to have a game that behaves more like Heroes VI. That’s okay too – we’re perfectly happy to have both games coexist side-by-side.
Q: How muche input have you planed get from us vips?
A: We will listen to absolutely every bit of input from the VIP fans. Because of production constraints and other factors, we won’t be able to deliver everything that the fans will request, or might be a bit slower than we’d like. That doesn’t mean we don’t want to hear from the VIPs. We would be lost without the community’s input; it’s for them that we’re making the game.
Q: Why demonds? tthere should be no deamons in time span of this game.
A: This will be explained by the story line in the actual game – look forward to discovering the reasons for the presence of the Inferno troops!
Q: what is the goal for the player playing this game
A: There will be many goals, and depending on the player the various goals will be prioritized differently. Some players will have the completion of the story as their main goal. Others will look towards optimizing their economy and troop production infrastructure. Others will want to get all the best items. The VIPs will probably want to do all of those, and more.
Q: How will the plot be presented ingame? Just as a large set of quests or a bigger storyline?
"Storyline seasons" as in MMH Kingdoms?
A: Because MMHO is an online game that will be continuously expanded during the course of its lifetime, there is no one method that we’ll stick to forever. That said, for the initial launch, the quests will be the main method by which the story is presented.
Q: Is feedback on the art style required?
A: Yes and no. There’s no such thing as bad feedback, but there are a few things that we simply won’t be able to do anything about. For example, the choice of many of the graphics assets is based on what is available and practically useful from previous games in the Heroes franchise, predominantly Heroes VI and V. It will be cost-prohibitive to make brand new graphics in many cases, and we have to use heavily from both games, meaning that whatever artistic clashes exist between Heroes V and VI will remain in MMHO as well.
Q: Seing as the game has different sources of inspiration, will it be a sort of "All-stars" Heroes game, combining the best, or a particular game style will feel dominant (H5 seems to be the one)?
A: We definitely want players to agree that MMHO feels like a “true” Heroes game. That said, we are not necessarily trying to make the game feel like any specific entry in the franchise. The hope is that there are enough familiar things for the game to feel accurate, but that we also have enough new stuff in there that it feels fresh. Most importantly, we want to make sure that the game is an absolute blast to play, and that players keep thinking about it between play sessions.
Q: How does a player log into the game? Free account?
A: Yes, you can play Might & Magic Heroes Online for free. There is no fee for creating an account or playing the game.
Little Q&A about Heroes Online
Little Q&A about Heroes Online
Visita http://www.HeroesofMightandMagic.es (Portal) y http://www.TorreDeMarfil.es (Foro) / El sitio web en español más completo dedicado a la saga Heroes of Might and Magic, y a los otros juegos de la misma marca.
Re: Little Q&A about Heroes Online
Could someone please explain them (and Ubi) what is difference between Might and Magic games and their spin-offs?Lepastur wrote:Q: Will this game make the old school mm fans be happy? or are you trying for a new group of players?
A: We are absolutely focusing on fans of the previous games in the franchise. That said, MMHO is a new game for a new platform (flash/browser) with heavy multiplayer elements added on-top; it would be absolutely impossible to retain exactly every element from Heroes VI or III, for instance – that wouldn’t work in this new circumstance.
Read: We listen to you and that's all about it. We do this game like we want.Q: How muche input have you planed get from us vips?
A: We will listen to absolutely every bit of input from the VIP fans. Because of production constraints and other factors, we won’t be able to deliver everything that the fans will request, or might be a bit slower than we’d like. That doesn’t mean we don’t want to hear from the VIPs
Goal: Your wallet.Q: what is the goal for the player playing this game
A: There will be many goals, and depending on the player the various goals will be prioritized differently. Some players will have the completion of the story as their main goal. Others will look towards optimizing their economy and troop production infrastructure. Others will want to get all the best items. The VIPs will probably want to do all of those, and more.
Sad but true unfortunately.
I only hope that Heroes Online will have new quests and story-line progress which each "season" because some games forget about it and later focus only on in-game shop.Q: How will the plot be presented ingame? Just as a large set of quests or a bigger storyline?
"Storyline seasons" as in MMH Kingdoms?
A: Because MMHO is an online game that will be continuously expanded during the course of its lifetime, there is no one method that we’ll stick to forever. That said, for the initial launch, the quests will be the main method by which the story is presented.
Buy new, overpowered item, only $$$ for limited time! Until next promo!.
Who is online
Users browsing this forum: Ahrefs [Bot] and 9 guests