Never tried this one though.TheAnyKey wrote:... but I still keep getting loads of levels and stuff from killing countless dragons in Wromthrax's cave. It's just too tempting.
mm7 get off dagger wound island rich and strong
I don't know where you get that level cap from. It is true for MM8, there the cap is level 200. Eofol? Do you mean the Land of the Giants? I use scholars usually just for Wromthrax's cave. Beyond that I take the extra 5% xp from the teacher. I think it's actually 5 points on Learning, so it should get multiplied with the higher ranks on Learning.Xfing wrote:Too bad the level cap is 200 though... but I've been unable to reach it in unmodded, vanilla MM7 with any party so far. I finish the game around level 70, and then I gain like 1 level per each Arena Lord-level fight. This kinda sucks. Cleaning out Eeofol is even better for experience. But then again, I only ever put 10 points into Learning, though sometimes I use Instructor hirelings.
Right now I have a party with no one being able to even learn ID Item, so a Scholar hireling comes in most handy (unlimited ID + 5% experience bonus).
Yes, it's pretty neat to get loads of everything, including xp. It gets repetitive quickly though. Which makes it easier to overcome the greed at some point, kill Wromthrax and move on with the story.Panda Tar wrote:Never tried this one though.
Try for yourself and see, you can't train past level 200 anywhere.TheAnyKey wrote:
I don't know where you get that level cap from. It is true for MM8, there the cap is level 200.
Yes, which is a part of Eeofol.Eofol? Do you mean the Land of the Giants?
Actually, Scholars give +5 to Learning, Teachers give +10 and Instructors give +15.I use scholars usually just for Wromthrax's cave. Beyond that I take the extra 5% xp from the teacher. I think it's actually 5 points on Learning, so it should get multiplied with the higher ranks on Learning.
You can train past 200 in Nighon. Extra 5 on Learning is meant in the context of using a teacher + an instructor instead of an instructor + a scholar. The Land of the Giants need time to reset. You can clear it only every so often. In the meantime, there is the arena.Xfing wrote:Try for yourself and see, you can't train past level 200 anywhere.TheAnyKey wrote:
I don't know where you get that level cap from. It is true for MM8, there the cap is level 200.
Yes, which is a part of Eeofol.Eofol? Do you mean the Land of the Giants?
Actually, Scholars give +5 to Learning, Teachers give +10 and Instructors give +15.I use scholars usually just for Wromthrax's cave. Beyond that I take the extra 5% xp from the teacher. I think it's actually 5 points on Learning, so it should get multiplied with the higher ranks on Learning.
- the beavers1
- Assassin
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I'm always at around level 70 when I finish a vanilla game. Learning is supposed to compensate for the fact that frail characters will supposedly spend more time unconscious, but in practice you can keep everyone conscious quite easily, and then discrepancies become clear.
Would probably have been slightly higher if I cleaned out some areas I usually skip, such as Castle Gryphonheart. Plenty of those mean swordsmen there, loads of experience.
But with an increased spawn mod I'll totally be at like 130 when I'm done with the game. Yay.
Would probably have been slightly higher if I cleaned out some areas I usually skip, such as Castle Gryphonheart. Plenty of those mean swordsmen there, loads of experience.
But with an increased spawn mod I'll totally be at like 130 when I'm done with the game. Yay.
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- Leprechaun
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Gaining levels is really easy in some of the MM games.
MM6: Clear hermit's isle, dragonsands and paradise valley with armageddons (Monsters only heal when you leave the map, so spam armageddon, rest spam more), blasters and shrap metal....takes perhaps 15 minuttes per zone. Then wipe out a town and go to jail. Repeat.
MM7: Abuse the well in eofol.
MM8: The land on the other side of Escaton's crystal gives mad experience, the dragon/crusader map is also great for armageddon.
I rarely bother grinding in these games though.
MM6: Clear hermit's isle, dragonsands and paradise valley with armageddons (Monsters only heal when you leave the map, so spam armageddon, rest spam more), blasters and shrap metal....takes perhaps 15 minuttes per zone. Then wipe out a town and go to jail. Repeat.
MM7: Abuse the well in eofol.
MM8: The land on the other side of Escaton's crystal gives mad experience, the dragon/crusader map is also great for armageddon.
I rarely bother grinding in these games though.
Armageddon doesn't really work in MM6, though. It's just not well implemented in terms of code. Flying enemies resist it outright. It's probably been patched already, though, but I'm not sure.
And as for the wel in Eeofol, abusing it sure is fun, but then you entirely lose your perspective as to how powerful your chars should be at any given level. I mean, you do gain free skill points in addition to experience... I refrain from using that well these days.
And as for the wel in Eeofol, abusing it sure is fun, but then you entirely lose your perspective as to how powerful your chars should be at any given level. I mean, you do gain free skill points in addition to experience... I refrain from using that well these days.
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