GamesCom: Upcoming News
- Fuddelbaerentatze
- Peasant
- Posts: 91
- Joined: 13 Jul 2008
GamesCom: Upcoming News
I wouldn't mind if they try some different genre this time. Still haven't digested H6 and didn't even start with MM10. For me another clash of, messiah or whatever type of game would be most welcome just to have something different this time. How about a Trine like game?
OT @ Variol
"They're up to about 20 million and the thing is still not right."
- 20 million does not sound like much money for some refit/rebuild like this. Especially if they try to do it with methods of traditional craftsmanship. But even if they use modern building methods, 20 millions is like barely enough just to get started ... here some pics of a project of similar scope, different size but too a two masted schooner:
http://www.yachtathos.com/gallery-building.htm
Edit: Wrong Version Number
Edited on Sun, Aug 10 2014, 09:56 by Fuddelbaerentatze
OT @ Variol
"They're up to about 20 million and the thing is still not right."
- 20 million does not sound like much money for some refit/rebuild like this. Especially if they try to do it with methods of traditional craftsmanship. But even if they use modern building methods, 20 millions is like barely enough just to get started ... here some pics of a project of similar scope, different size but too a two masted schooner:
http://www.yachtathos.com/gallery-building.htm
Edit: Wrong Version Number
Edited on Sun, Aug 10 2014, 09:56 by Fuddelbaerentatze
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Re: GamesCom: Upcoming News
What about a sequel to Legends of Might and Magic?Fuddelbaerentatze wrote:> I wouldn't mind if they try some different genre this time. Still haven't digested H6 and didn't even start with MM11. For me another clash of, messiah or whatever type of game would be most welcome just to have something different this time. How about a Trine like game?
GamesCom: Upcoming News
Well I'm excited Each new attempt is the possibility of them getting it right! Heroes 5 was close but the graphics and design just weren't right. Heroes 6 was better with graphics but they got rid of all the classic gameplay that made it great. Maybe they'll mix the two this time and it will be playable
GamesCom: Upcoming News
You seem to have a lot of patience with a publisher whose three major attempts at continuing an established franchise (Heroes 5, Heroes 6, and M&M 10) have failed to please the majority of the fanbase.
In my view, we have every reason to be very skeptical and cautious about any future M&M releases until Ubisoft have proven that they can do *much* better. Proof first, excitement second -- not the other way round. Wouldn't you agree?
In my view, we have every reason to be very skeptical and cautious about any future M&M releases until Ubisoft have proven that they can do *much* better. Proof first, excitement second -- not the other way round. Wouldn't you agree?
GamesCom: Upcoming News
@JSE: One thing we should note is that none of the three games you mention here were made by the same developers. While we can certainly be unhappy with Ubisoft's overall management of the franchise, and definitely with the quality of the games, a lot of the responsibility must also lie with the decelopers. I am not entirely happy with these three games myself (H6 being the worst of the bunch), but I remain hopeful that Ubisoft will find a developer that they are happy with and will allow them to have free reins to develop the best games possible. Changing developers all the time is not a good model for creation.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
GamesCom: Upcoming News
@ Kalah:
I'm sure you are right that many of the smaller gameplay decisions were made by the (very poorly treated) developer teams themselves. What about the big decisions, though? If I remember correctly, the highly controversial decision to reduce the resources of Heroes 6 to just three was made by the producers and/or directors at Ubisoft.
I'm sure you are right that many of the smaller gameplay decisions were made by the (very poorly treated) developer teams themselves. What about the big decisions, though? If I remember correctly, the highly controversial decision to reduce the resources of Heroes 6 to just three was made by the producers and/or directors at Ubisoft.
I'm not sure about that, actually. But even if it's true, those decisions are not the ones that I dislike the most. Number of factions and resources, frankly, that is the sort of thing that can work no matter what the number is. What I'm more critical towards is where to allocate resources; spending a lot of time and money on online aspects of the game, for instance, when they should have spent it on making the editors usable. Not using the King/Romero duo to its fullest, not selling the boxed version in the US ... these are Ubisoft decisions, not developer decisions.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
GamesCom: Upcoming News
The major ubisoft decisions which immensely affect the end product have to do with money, time and co-ordination, ie they should have allocated more funds, development time and use one and only one developer if they're going with the outsourcing model. H6 was a nightmare in this respect. Three different developers were responsible for the core game, the debugging and the DLCs and the expansion. This is utterly ridiculous.
It doesn't really matter what the gameplay elements are, if it all works itself out. It doesn't matter if the resources are three, five or one if it makes the game work and be fun. Neither does any other gameplay decision matter if it works well and makes sense within the game. I am with Kalah on this one. The decisions affecting the quality of the game have more to do with the kind of game the company wants. Resource allocation decisions are the most of what matters.
It doesn't really matter what the gameplay elements are, if it all works itself out. It doesn't matter if the resources are three, five or one if it makes the game work and be fun. Neither does any other gameplay decision matter if it works well and makes sense within the game. I am with Kalah on this one. The decisions affecting the quality of the game have more to do with the kind of game the company wants. Resource allocation decisions are the most of what matters.
GamesCom: Upcoming News
@ Avonu:
Oh, interesting -- we seem to have a confirmation then. Where is this screenshot from?
@ Kalah and hellegennes:
For me, the limitation of resources in Heroes 6 also meant a limitation of the scope of gameplay. Resource management and the use of the marketplace were important strategic features since their introduction in Heroes 2, and I always felt they added to the nice variety that made the games so enjoyable.
Oh, interesting -- we seem to have a confirmation then. Where is this screenshot from?
@ Kalah and hellegennes:
For me, the limitation of resources in Heroes 6 also meant a limitation of the scope of gameplay. Resource management and the use of the marketplace were important strategic features since their introduction in Heroes 2, and I always felt they added to the nice variety that made the games so enjoyable.
Re: GamesCom: Upcoming News
http://blog.twitch.tv/2014/08/live-boot ... scom-2014/JSE wrote:@ Avonu:
Oh, interesting -- we seem to have a confirmation then. Where is this screenshot from?
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- Peasant
- Posts: 50
- Joined: 19 Jul 2012
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
GamesCom: Upcoming News
Ah, such a nice thing that they have put a link to the MMH7 website which is not up yet.
GamesCom: Upcoming News
This link works better for me: https://mmh7.ubi.com/en/blog 6 races total, 2 to be voted on. Love the new style for the human units, no more neo Roman!
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