2.1 Heroic
I am writing this after completing the next mission "The Brothers" and am having slight trouble with the Thane vs. Champions tactic. I believe due to mana.
It is all this missions fault. I would have had 12+ knowledge. I was level 16 exp rune/exp light/exp destruct/exp logistics/avd. war mach. with 2 Att /7 Def /10 Pow/11 Knldg rushing Val mid third week. Who knows what the next 6 levels would have given me plus the last knowledge stat?
But, NOOOO!!!!
lol
Apparently, Circle of Winter/Freeze + Resurrect + Blind(scroll) + controlled ballistic + Meteor Shower with 110 mana does not perform as great as Fireball/Ignite + NO resurrect + controlled Ballistic with 70 mana
I had to restart THE entire Dwarf campaign. I am still bitter, and this being one mission afterwards too.
It is amazing the difference it made. I had less army by not having resurrect and stats were 5 Att/ 9 Def/ 11/ Pow/ 8 knldg. Again level 16 mid third week rushing Val. Not easy but won with still a throng of shooters.
It sucks that you are forced to go a certain route with leveling. I liked my previous set-up. It seems a bit rude. Nothing to do about it but complain to an empty thread. So i am ...lol. Good luck to all vs. val.
Fortress Walkthrough Complete
Wulfstan's Defiance - The Guerrillas
2.1 Hard
After a few restarts, I managed to capture the town neither by rushing nor by waiting my time. The best for me was to balance between those two strategies (although I captured the town rather quickly).
There were no Dragons in the city, only Haven troops and Dwarves.
What did the trick is that I cast some foreballs on his ranged (I was low on mana and could only cast 3 maybe 4) but I let one Inquisitor alive so the enemy's troops waited inside their castle. That was I could easily wipe his griffins and Paladins with Wulfstan. Then I was a bit lucky and could finish his tough dwarves with my berserkers' ability.
After that, it's just about blocking the caravan and clearing all the map.
After a few restarts, I managed to capture the town neither by rushing nor by waiting my time. The best for me was to balance between those two strategies (although I captured the town rather quickly).
There were no Dragons in the city, only Haven troops and Dwarves.
What did the trick is that I cast some foreballs on his ranged (I was low on mana and could only cast 3 maybe 4) but I let one Inquisitor alive so the enemy's troops waited inside their castle. That was I could easily wipe his griffins and Paladins with Wulfstan. Then I was a bit lucky and could finish his tough dwarves with my berserkers' ability.
After that, it's just about blocking the caravan and clearing all the map.
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- Leprechaun
- Posts: 18
- Joined: 05 Aug 2013
Wulfstan's Defiance - The Guerrillas
I went into this one on heroic with expert logistics, only advanced destructive magic, and stuff like defense/war machines. Needless to say, it was quite the ride. I failed the escort mission getting too grabby on neutrals along the way, and the town was completely impossible to take on weeks 3 or 4; I just couldn't do any damage with spells that mattered. Restart? No, not right away, I'm a stubborn mofo.
So, I flagged all our creature dwellings, taking the gold mine at great expense too. I explored and cleared basically the entire map w/o taking the town, including just killing Andrei trivially after a while. I got the utopia cleared, giving me access to Armageddon and Implosion. But what really turned this map around is the tome of dark magic that spawned guarded by shadow/black dragons. It was great expense to kill those (had to spam defend and use hero attack directly on black dragons), but with a decked out hero with artifacts and access to puppet master, the 880 shieldguards are turned against the defender. The 25 magma dragons were handled with a bunch of implosions (killed 3 per hit). There is a war machine factory on the map so I had hundreds of spear throwers not letting up and 80+ bears. Because of Andrei's gold bag and the fact that only their magma dragons and shieldguards grow, I think it is possible to eventually win on creature dwellings alone, but even if it isn't you can restart the map itself until you get tome of dark magic or something with similar utility to win that fight.
In my case, obviously once I overcame such a fight with 200+ throwers still around (and nothing else lol) plus a level capped hero the rest of the mission wasn't exactly murderer's row.
Edited on Tue, Mar 10 2015, 22:51 by TheMeInTeam
So, I flagged all our creature dwellings, taking the gold mine at great expense too. I explored and cleared basically the entire map w/o taking the town, including just killing Andrei trivially after a while. I got the utopia cleared, giving me access to Armageddon and Implosion. But what really turned this map around is the tome of dark magic that spawned guarded by shadow/black dragons. It was great expense to kill those (had to spam defend and use hero attack directly on black dragons), but with a decked out hero with artifacts and access to puppet master, the 880 shieldguards are turned against the defender. The 25 magma dragons were handled with a bunch of implosions (killed 3 per hit). There is a war machine factory on the map so I had hundreds of spear throwers not letting up and 80+ bears. Because of Andrei's gold bag and the fact that only their magma dragons and shieldguards grow, I think it is possible to eventually win on creature dwellings alone, but even if it isn't you can restart the map itself until you get tome of dark magic or something with similar utility to win that fight.
In my case, obviously once I overcame such a fight with 200+ throwers still around (and nothing else lol) plus a level capped hero the rest of the mission wasn't exactly murderer's row.
Edited on Tue, Mar 10 2015, 22:51 by TheMeInTeam
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