Advice on MM7 mods?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Caradoc
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Advice on MM7 mods?

Unread postby Caradoc » 03 May 2014, 18:18

Hi Gang,

I've been away for a while, but I just picked up MM7 at GOG and would like some recommendations on mods I might enjoy. I'm running Win7.

Also, do you have any advice on party composition? Nothing too kinky -- I'm thinking Knight/Archer/Cleric/Sorcerer (light).

Cheers!
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.

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Arret
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Unread postby Arret » 03 May 2014, 18:28

Play it normally (both light and dark) and then play the Rev4 mod.

Best party is
Knight
Cleric
Sorcerer
Anything but a ranger

I'd suggest another knight for light or a sorcerer for dark but they all work easily.

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Panda Tar
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Unread postby Panda Tar » 03 May 2014, 20:38

Hello again, Caradoc.

Somehow, having a cleric or anything that can cast either Light or Dark magic GM is pretty much ok. I've played, a long time ago, with a Paladin as the only healer and the Archer, the only mage. I don't remember the results, though. :D

Arret, is this mod around here for downloading?

P.S.: ah, here it is.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:


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