Patch 1.5, Normal. I agree with Peredhil. It IS the best option and it IS possible to conquer Al Safir at the end of the first week or during the first 2 days of the second week, with just what you get on the starting town. One Phoenix and one Elementals did the trick for me
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. Barely made it with a few golems and gargoyles, and some gremlins, but it is possible!. Separate your stack of Gremlins on 3 parts before the battle, it will increase your chances of getting them killed early and get some Elementals, which will add to your summoned Elementals. Then: -First: summon phoenix RIGHT AWAY as soon as possible at the start of battle. -Second: destroy those towers!!! with Earthquake if you have it (if you got Phoenix on the first stage, probably you have Earthquake)., they really do damage to your Djinns and gremlins, and keeping them alive all you can will skyrocket your chances of success on this battle. -Third: cast Righteous Might with your Archmages on your Phoenix, and Divine Strenght too with Zehir, it will give your Phoenix's power a little boost. -Fourth: first kill some Liches with your phoenix, they are devastating, and they have more initiative than the Titan, then kill the Titan, then finish some Vampires (they will come to your Phoenix), then finish off the Liches. -Fifth: by this time, there will be a few liches left, about half the vampires, the Ghost stack will be full, and the Wight and Zombie stacks too. Leave the Wights for the final, they will take time to get to your units. Focus your Phoenix atack on the vampires to finish them now, and your Elementals (all of them) on the Ghosts, to prevent them from reaching your remaining Gremlins, gargoyles and golems. It will be difficult, use Zehir to resurrect some of your remaining alive units, like Archmages and Djinns (Djinns will be surely dead by now, but if you are lucky...), it will gain you some time to use Phoenix. I only used one simple Phoenix during the whole battle
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. -Sixth: sooner or later, those damn ghosts will kill many of your units, which is bad, but you'll get plenty of Elementals, which turns the tide. Finish the Ghosts NOW for good, and then the Zombies (they are crap). There will be only the Wights left. -Seventh and final: probably this battle will provide you with plenty of Air Elementals (both the summoned ones and the ones you get when you get your units killed), which get no enemy retaliation. (If not, then oh God! you are in trouble... I'd re-start the battle). Use them to surround and block the Wights path, to force them to kill your elementals and allow your true units (gargoyles, gremlins and golems if you have any) to escape beyond the castle walls, while you kill the Wights with Zehir's attack (you won't have much mana by now), and the Phoenix.
Congrats! you get a FULLY developed Academy town, with Sky Ship on it
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
, and plenty of reinforcements (the AI forgot to hire them
![:P :P](/forums/images/smilies/p.gif)
). Let's kick some Necro asses now
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
Edited on Sun, May 30 2010, 14:43 by obanvar