The luck and morale statistic is also very luck oriented. Morale makes a unit act faster, so it gets much harder to calculate when your troops will act, and plan your actions accordingly. While morale in H3 gave your unit an extra turn, it was right after its first one, but with the new initiative feature, morale also prevents your troops from acting, in adition to giving the unit an extra action.
Luck gives you double damage, making it much harder to judge just how much troops an attack or retaliation will kill. It is also quite easy to get a smallish amount of magic resistance, which will make your opponents reluctant to cast spells, because the valuble hero turn could be wasted if some or all of the enemy's creatures get lucky and resist your spells. Clearly, this is more of a problem with dungeon and necropolis, that rely on hurting their opponents with spells. This could be a potential balance problem. Also, being lucky with artifact finding could be more of a boon in HV that in previous games.
While I understand that events based on chance force you to be more adaptive with your tactics, and that properly calculating risks is an improtant part of playing skill, I feel HV might involve a bit too much gambling.
With the new initative bar and more moral and luck modifiers then before, I believe that an (un)lucky roll or two could change the outcome of a battle, creating trial and error situations in single player, and frustratingly one-sided anticlimactic battles in MP, which is never a good thing.
While I am by no means an expert in balance, and I realize that I haven't backed any of my claims with hard evidence, I would like to see my opinions discussed and criticised.
Thanks for reading, have fun
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