Topic speaks for itself.
I've made Pure Necropolis Mod.
The problem is now I can ressurect cerberi instead of mummies, imps insted of zombies etc.
How to fix this?
Switching/adding creatures to necromancy menu
Re: Switching/adding creatures to necromancy menu
Even if I were programmer (which I am not) it would not be easy to tell what you missed.Hellburn wrote:Topic speaks for itself.
I've made Pure Necropolis Mod.
The problem is now I can ressurect cerberi instead of mummies, imps insted of zombies etc.
How to fix this?
The only thing I can say is that when we toyed with idea of all-necro town we did not change creatures in dwellings (as you did, if I understood your topic right) - we changed dwellings with corresponding creatures.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
- TheUnknown
- Pixie
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- Joined: 03 Mar 2006
Re: Switching/adding creatures to necromancy menu
I also have some stuff from BAD from the time he used to post his guides on modification I will instal the game soon and try to fix it for youHellburn wrote:Topic speaks for itself.
I've made Pure Necropolis Mod.
The problem is now I can ressurect cerberi instead of mummies, imps insted of zombies etc.
How to fix this?
BTW can you tell us all the problems you have? Is resurrecting cerberi etc the only problem? Are the problems like
- Devil cast Terror, while Dread Knights can summon Ice deamons. - I don't know how to fix this. Possible solution: Other abilities instead?
- Imp dwelling looks like Zombie dwelling, Cerberi dwelling looks like Mummy dweling etc. - Cannot be fixed.
still present.
If you have the Necromancy and Spell Codes please post them, I have Abilities, Buildings and Creatures codes, if you need some tell me I will post them.
- TheUnknown
- Pixie
- Posts: 102
- Joined: 03 Mar 2006
Re: Switching/adding creatures to necromancy menu
For this problem ... if you know the place where the code for the necromancy menu is, it would be easy to solve. I think that the equilibris team can help you easily on this one because they are the ones that added that menu in the first place and they're the ones that added gargoyles to that menu too, so they basically should know what code you need to search and what to change, add and so on.Hellburn wrote:The problem is now I can ressurect cerberi instead of mummies, imps insted of zombies etc.
How to fix this?
I will try to see what I can do about the Devils and Dark Champions, maybe will change "Terror" and "Summon Ice Demon" ability to spellcaster and put random spells to see how it works ... if I can that is ...
There are no other gameplay problems as much as I was able to notice. (indirect problem is undead don't get morale from leadership so we should balance leadership in case we fix the rest : )
I would ask if someone has a good list with the hex codes from every gameplay objects in the game ... to post them so that all that are interested can see it and change the exe file in case they want too. Maybe we can have a new place on the forums special for modding and testing purposes for the equilibris mod where all of us can post our own mods of the mod. I know there already is a modding forum, but it's for all HoMM versions and it's overcrowded with HoMM 5 mods.
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