And 3D!ThunderTitan wrote: But.. the sHINY!!!!
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Whoa grasshopper, H-IV approached resource management in a far better way to the point UBI at least put caravans into H-5 after fan complaints. In fact the way the did caravans might be the only thing I liked about H-5. Whether you liked H-IV or not it is a Heroes game. Many of us just out grew wanting to micromanage resources, require them yes but not the tedium of H-III, otherwise MOO3 might have been a success.Toejam wrote:All that "tedious" resource war/managment stuff was part of a heroes game, if you did not like it, maybe heroes was not the game for you to begin with.
That is an interesting point, actually. HoMM1 had a different formula, and is quite dated now. It has a solid foundation, and with a bit of work, you could get a good game out of its model. Just take a different approach to dealing with the same problems that later games did (or perhaps even not change anything in some cases), and you have something new and unique.Pitsu wrote:>I perfectly understand why you guys do not want a remake of Heroes III. Who would want a copy of a copy of a copy anyway? As we know Heroes III itself is just a remake of Heroes II, which in turn is a remake of Heroes I. If to make something anew it should be the original Heroes I !
Two words: Map EditorThunderTitan wrote:H3 took H2's gameplay and made every faction more conform to the same build pattern... i still don't get why it's the best liked in the series.
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