Bug list for Pirates

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Ell1e
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Bug list for Pirates

Unread postby Ell1e » 19 Jul 2012, 19:49

Haven't seen a thread yet, so here goes.

During the first mission, the AI behaves really weird. Karloff will flee to his boat when he sees Crag Hack if your army is big enough, but he won't enter it, he'll just keep spinning until his movement bar is depleted. He only ever flees on the second turn. Generally the invading heroes tend to sit still for one or two turns before attacking.

The AI doesn't convert towns for some reason and they seem to be generally inactive. After four ship invasions, you won't see a trace of them until you walk to their towns. They'll sit there with their tiny armies and don't move. They only exception is the final town where the hero will charge you once you're within reach, but his army is still tiny.

I'm pretty sure I cleared the whole map of enemies (checked with kingdowm overview), but the achievements don't register (the base game ones and the DLC one). This was true for both maps.

On the second map, as soon as you get on your boat, the blue AI will charge you. Again. And again. They literally get defeated, respawn in their town and run towards you again. They they go completely dormant after you take the fully built town.

The old bugs like not being able to use shortcuts when attacked are still there, nothing new here.

edit: Almost forgot, the number of kills displayed when you have the Baby Thunderbird equipped is wrong. I you could kill a stack of, say, 3 with a regular hero attack, it says that 4 will die from the attack, probably because the Thunderbird damage is added to the calculations. The damage is displayed correctly if the stack will survive.

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