Background: UV is developing a game called "Magna Mundi" which is supposed to be one of the most sophisticated historical grand strategy games. It originated as a popular mod for a Paradox Interactive game called "Europa Universalis III" and was given a green light to turn that mod into a full game (kinda like in some way DOTA I suppose).
Current Situation: Apparently, the product had missed 2 deadlines by now and is likely not to make the 3rd release deadline. Paradox Interactive released a statement announcing a possible cancellation of the project due to recurring stability issues in the game on multiple levels and a degree of pessimism regarding whether or not the product can be released on time with an appropriate level of quality.
The statement triggered comments from fans supporting or criticizing the various parties. The developers also actively took part in the discussion and tried to quell the worries by denouncing the publisher's statement as an exaggeration of the situation.
IMO: The devs sounded pretty pissed and were pretty combative on some occasions. Definitely a contrast with the Ubi vs. BH incident where it's just this alleged BH dev mouthing off and mysteriously deleting his posts afterwards.
Original Statement:
Source: http://forum.paradoxplaza.com/forum/sho ... of-affairsHi all,
I wanted to give you an update on the current state of project Magna Mundi. Unfortunately its fate is looking grim. The latest Release Candidate was not at all where it needs to be, far from it.
We failed the latest Release Candidate due to numerous crashes, and will deliver a more extensive list of bugs to the dev team this week.
This latest submission follows a string of Release Candidates who were also failed, and the sad fact is we see just as many crashes, bugs and imbalances as we did 6 months ago, some of them brand new and some of them old and well known. This is not a good sign and a terrible sad one as well as it indicates that the development of the game is not happening in a controlled manner. The game was announced in Jan 2010 and the target was a 2011 release. We have reached a point where we no longer can see an end to this, at least not honestly.
We will see what power the developers can muster to remedy the many holes in the game, but given the recent history of development hopes are not high. It cannot go on like this, and we are at a point where time, money and patience is long gone. Only hard and sad choices remain. Choices we will not make lightly but need to make. We will keep you posted.
Mattias Lilja
Executive Producer of Magna Mundi