**Release info:**
Developer: Black Hole Entertainment/Limbic Entertainment - current developer
Release: Oct. 13 2011 - Originally announced June, but delayed twice for polishing
Latest: Might and Magic Heroes VI: Complete Edition (contains all, both expansion packs and Shades of Darkness)
Expansion packs: Pirates of the Savage Sea Adventure Pack, Danse Macabre Adventure Pack
Stand-alone Expansions: Might & Magic® Heroes® VI - Shades of Darkness, contains “Legacy” Heroes, Crag Hack and Sandro campaigns.
Other Editions: Might & Magic® Heroes® VI - GOLD EDITION - contains both expansion packs but not Shadow of Darkness
Online activation: Yes, required, first time via Uplay. For bonuses and MP you need to stay connected.
Patches: If you have vanilla release then many, no cumulative patch exists, see here for digital version (efigs) or here for all versions.
Demo: Torrent available here
Homepage: Ubisoft homepage & News
Ubisoft Forum: Link
Knowledgebase **Game info:**
Factions
*Haven, Inferno, Necropolis, Sanctuary (nagas) and Stronghold. Dungeon for Shades of Darkness Stand-alone expansion.
Hero
* less random choices in hero development (skill offers not random)
* might and magic, male and female heroes for each faction. Visuals reflect gender and class
* customization possible
* advanced classes (based on reputation)
* reputation has two directions - blood (swift action) and tears (wisdom seeker), many game actions give points for either of them and once a certain amount is collected, hero can level to advanced class. For more about reputation scroll 9 posts down in this very thread.
* max hero level 30
Magic
* 7 schools: air, earth, fire, water, light, dark and primordial
* spells are learned as abilities, not from magic guilds.
* there's no spellbook, the spells comes in the form of skills
* town portal is a town structure
Battle
* combat objectives and arena shape may vary.
* tiles with special bonuses on battlefield
* hero role in combat as in HoMM1-3, but can do physical attack like in HoMM5
* Initiative determines who goes first, but everyone acts once per turn. ATB bar is there to make it more clear.
* units have synergies (formations ?) which boost each other
* Ranged units cannot shoot behind every obstacle
* You cannot record battle within the game. Neither watch enemy/ally battles when you are not one of the parties.
Units
* images
* 7 units (3 core tier, 3 elite tier and 1 champion tier) per town, each having a single upgrade
* some units have common pools (e.g. 10 core humans can be trained into 10 archers, 10 pikemen, 5 archers+5pikemen or any other combination what the player finds the best)
* Unit pools act the same way as resource pools. Meaning that adventure dwelling (and other town?) troops can be hired in any town or fort.
* There's ingame bestiary.
Adventure map
* towns can be converted and so can dwellings and forts
* map areas are controlled by central towns/forts (each governs an area)
* fog of war is static
Economy
* only 4 resources: gold, ore, wood and crystal
Campaign
* subtitle of the game is MMH6:Dynasties. Five siblings from the Griffin Dutchy have different views on the meaning of life...
* story is from times long before the events of HoMM5 and campaign structure like in HoMM3 (to unlock last, all first campaigns have to be completed)
Editor/RMG info:
* Map editor is presented, campaign editor is not (According UBI it's likely to be released - but it wasn't, never. )
* no LUA scripting like in HoMM5
* no random map generator
Music
* To listen go to selected tracks here.
**Reviews**
See Kalah's review here.
My opinion about the game:
Strong visuals and music are the best assets of the game. The game may be recommended for newcomers, just jump on with Might and Magic Heroes VI: Complete Edition.
Experienced and veteran players be warned, in terms of AI and mechanics it's average product, very simplified and not reaching the previous standards set up by HoMM3-5. The game is also plagued by bugs in both fields. Playing it will certainly not sharpen your brain, obviously AI is grossly cheating. As 3D map editor struggle to being useful, the replaybility is very low, almost nobody care to create fan maps. Definitively one time story.
~Pol
Gameplay videos:
Might & Magic Heroes 6 Gameplay - Adventure Map
Might & Magic Heroes VI Gameplay (PC HD)
Gameplay videos (pre-alpha version):
combat video
adventure video
Igromir gameplay/combat video
System requirements:
Minimal
Processor: 2 GHz Intel® Pentium® Core 2 Duo E4400 or higher 2.6 Ghz AMD Athlon™ X2 5000+ or higher
RAM: 1GB
Video card: NVidia™ GeForce® 8600GTS (512 VRAM) or ATI™ Radeon 2600XT (512VRAM) or better, 512 MB DirectX® 9.0c–compliant card with Shader Model 3.0 or higher. Notebook cards are not supported.
Optimal
Processor: 2,13 Ghz Intel® Pentium® Core 2 Duo E6400 or higher, 2.8 Ghz AMD Athlon™II X2 240 or higher
RAM: 2GB
Video card: NVidia™ GeForce® 8800GTX (1 GB VRAM) or ATI™ Radeon HD 3870 (1 GB VRAM) or better, 512 MB DirectX® 9.0c–compliant card with Shader Model 3.0 or higher. Notebook cards are not supported.
Ubisoft page with requirements.
Topics with more detailed info:
Behemoth's Lair Q&A
Heroic Corner Q&A
CH Exclusive: Ubisoft Q&A
HC Q&A
Torre de Marfil Exclusive Q&A with the developers
Modding H6 - The Tools - HC
Map/Scenario Editing & Creation | Ubisoft Forums
Heroes VI Fan Manual
How area of control works
Knight, inferno and necro factions
Announcement
**FAQ**
After installation where I will see the game?
Under "Game Explorer". For fast access you will need to create shortcuts on Taskbar and Start menu yourself.
The game is not updating itself!
Go to the game folder and launch gu.exe manually. Or you may download the individual patches via ubisoft and torrents.
Hand to hand attack instead shooting?
Press the ALT key to switch between ranged and hand-to-hand attack.
Is there an overview of game units?
Yes, take a look into Dynasty Bestiary. From the main menu "My Dynasty", left down icon "Bestiary Tab" (the middle one)
Where I will see Dynasty Weapons bonuses?
From the main menu "My Dynasty", left down icon "Dynasty Tab" (the second one from left), section "Dynasty Weapons" under portraits.
Screenshot capture?
Use "PrintScreen" but much better is to use external program for capturing, ie IrfanView.
Camera move?
Combine Ctrl + Left, Right Arrows
Cannot start the game, blackscreen after start?
Go to your profile folder and rename the file "ProfileData" ..try it.
The new configuration profile will be automatically created.
Still problems? Switch to Windowed Mode!
Edit your "ProfileData". Change
Code: Select all
<gfx_Fullscreen2>Fullscreen</gfx_Fullscreen2>
Code: Select all
<gfx_Fullscreen2>Windowed</gfx_Fullscreen2>
Code: Select all
<gfx_Resolution>1280x1024</gfx_Resolution>
<gfx_RefreshRate>60hz</gfx_RefreshRate>
If the problems persist, there's likely no (quick) help. Maybe you do not fit minimal system requirements, check that. Last resort is to try the google.
How to install a map?
Go to "Your Documents folder\Might & Magic Heroes VI\Scenario"
copy "mapfile.scn" here.
To play open in the game "Custom Game" menu item. It will be here.
Is there any manual for the Map Editor?
Yes. Posted and created by Marzhin
Where's Map Editor?
In the game folder, called simply "Editor". It's also accessible from the Game Explorer, by a right click.
Any mods or modding possibilities?
I'm not aware of any mods. (Especially nothing useful like Quantomas mod for Heroes V., even if Quantomas offered his help here, he was rejected by Ubi.) Generally the data are hidden in .orc files, you may see the ongoing modding discussion on HC.
*Mission's Help*
Sanctuary Mission-Secondary quest - Cannot find the body of the pearl princess
..went through portal 4/4 but all I found were some air and some dark creatures. looked all over that area but no luck. Maybe I am looking in the wrong place?
Did you "go south a bit" after passing through the portal (4-4')?
~maltz
*Speed up the game*
Screenshots without HUD
Setting every line with "AdventuremapHud" in the "ProfileData" will do a job
~Loco Blutaxt
To Disable ingame videos
Open the "ProfileData" file with text editor, located here:
Code: Select all
C:\Users\<username>\Documents\Might & Magic Heroes VI\<username>\
Code: Select all
<SkipOpening>true</SkipOpening>
Code: Select all
<LoadingscreenWaitForKeypress>false</LoadingscreenWaitForKeypress>
Code: Select all
<adv_ConversionScene>false</adv_ConversionScene>
How to disable Critical Hits animation?
From the game go to the menu (F10) > Options > Gameplay > uncheck "Battle Camera"
How to disable "Press a key to play"?
Code: Select all
<LoadingscreenWaitForKeypress>false</LoadingscreenWaitForKeypress>
Go to:
Uplay Launcher -> Click right up icon of "Cogwheel" -> Choose "Settings" -> See "Enable Cloud Save Synchronization for supported games" - Disable that option.
*Miscellanous*
Credits?
To see the credits go to the game's main menu and click "Might&Magic HeroesVI" logo
Can I save the battle, to replay it later or send to my buddy?
Nah, no.
Widgets?
Yes, many, but it would be better to use fixed panel like in H1-5.
How many players are to be seen in the lounge?
Check it. During my peaks in, there were not many.
Cheats?
Err, yes. Possible.
(Currently collecting.)
Can I redownload the game later?
Depends on the shop. If you have ESD copy from Ubisoft then it's not possible. You're supposed to keep the backup. However you can use official torrents.
Apart from Online activation, what else is required?
After online activation and unlocking of special items/campaigns you may play the game in offline mode. That's safest. Conflux is necessary for Multi Player, use of Dynasty weapons outside campaigns and some other things. There's no DRM.
~~**~~
Troublesolver
If you receive any problem with the game, which can't be fixed by free forum support, ask Ubisoft technical support - start a ticket.
Before take a look on Ubisoft FAQ
Might & Magic Heroes 6 Gameplay - Adventure Map
Last updated: May 13 2015 by Pol