GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Does your MM7 Configuration Settings looks like this?
CapsLockToggleRun=0
QuickSavesCount=2
QuickSavesKey=122
QuickLoadKey=123
NoDeathMovie=0
NoIntro=0
NoCD=1
InventoryKey=73
ToggleCharacterScreenKey=192
FreeTabInInventory=1
HardenArtifacts=1
PlayMP3=0
MusicLoopsCount=1
NoVideoDelays=1
ReputationNumber=1
DoubleSpeedKey=113
TurnSpeedNormal=100
TurnSpeedDouble=120
ProgressiveDaggerTrippleDamage=1
FixChests=1
BlasterRecovery=5
DataFiles=1
NoD3DBitmapHwl=1
MouseLook=0
MouseSensitivityX=50
MouseSensitivityY=50
MouseSensitivityAltModeX=90
MouseSensitivityAltModeY=90
MouseLookChangeKey=4
MouseLookTempKey=0
CapsLockToggleMouseLook=1
AlwaysStrafe=0
MouseLookFly=1
MouseWheelFly=1
PaletteSMul=0.65
PaletteVMul=1.1
AutorunKey=114
You might try this
QuickSavesKey=116
QuickLoadKey=120
where 116 = F5 (quick save) and 120 = F9 (quick load)
CapsLockToggleRun=0
QuickSavesCount=2
QuickSavesKey=122
QuickLoadKey=123
NoDeathMovie=0
NoIntro=0
NoCD=1
InventoryKey=73
ToggleCharacterScreenKey=192
FreeTabInInventory=1
HardenArtifacts=1
PlayMP3=0
MusicLoopsCount=1
NoVideoDelays=1
ReputationNumber=1
DoubleSpeedKey=113
TurnSpeedNormal=100
TurnSpeedDouble=120
ProgressiveDaggerTrippleDamage=1
FixChests=1
BlasterRecovery=5
DataFiles=1
NoD3DBitmapHwl=1
MouseLook=0
MouseSensitivityX=50
MouseSensitivityY=50
MouseSensitivityAltModeX=90
MouseSensitivityAltModeY=90
MouseLookChangeKey=4
MouseLookTempKey=0
CapsLockToggleMouseLook=1
AlwaysStrafe=0
MouseLookFly=1
MouseWheelFly=1
PaletteSMul=0.65
PaletteVMul=1.1
AutorunKey=114
You might try this
QuickSavesKey=116
QuickLoadKey=120
where 116 = F5 (quick save) and 120 = F9 (quick load)
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
coltrek wrote:Does your MM7 Configuration Settings looks like this?
CapsLockToggleRun=0
QuickSavesCount=2
QuickSavesKey=122
QuickLoadKey=123
NoDeathMovie=0
NoIntro=0
NoCD=1
InventoryKey=73
ToggleCharacterScreenKey=192
FreeTabInInventory=1
HardenArtifacts=1
PlayMP3=0
MusicLoopsCount=1
NoVideoDelays=1
ReputationNumber=1
DoubleSpeedKey=113
TurnSpeedNormal=100
TurnSpeedDouble=120
ProgressiveDaggerTrippleDamage=1
FixChests=1
BlasterRecovery=5
DataFiles=1
NoD3DBitmapHwl=1
MouseLook=0
MouseSensitivityX=50
MouseSensitivityY=50
MouseSensitivityAltModeX=90
MouseSensitivityAltModeY=90
MouseLookChangeKey=4
MouseLookTempKey=0
CapsLockToggleMouseLook=1
AlwaysStrafe=0
MouseLookFly=1
MouseWheelFly=1
PaletteSMul=0.65
PaletteVMul=1.1
AutorunKey=114
You might try this
QuickSavesKey=116
QuickLoadKey=120
where 116 = F5 (quick save) and 120 = F9 (quick load)
Thanks! From the look of your settings compared to mine it seemed I was missing a lot of them, I tried copy/Paste those configuration settings and it didn't work So if figured that my GrayFace patch must be out of date, So I reinstalled GrayFace patch and sure enough it now works! Thank you for your help!
I always thought that's how it happens. Gotta check.the beavers1 wrote:+ If possible, make it so that xp differs depending on how many of your guys are unable to battle. (for instance if 3 guys are dead the one guy living will get all the xp (about 3x) for killing the monsters instead of just the normal amount.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
So Sorry I just checked the experience difference when killing one goblin and noticed that it is indeed 4x the normal xp when single person compared to a full party of 4. The single person gained 56 xp where as the when all 4 were alive he only gained 14. Should have checked before asking I am truly sorry I just assumed it was that way since for the most part I didn't ever notice much of a difference or impact in the xp and leveling. Again I am Sorry.GrayFace wrote:I always thought that's how it happens. Gotta check.the beavers1 wrote:+ If possible, make it so that xp differs depending on how many of your guys are unable to battle. (for instance if 3 guys are dead the one guy living will get all the xp (about 3x) for killing the monsters instead of just the normal amount.
MM7 training centers
Is there any way to make training time in mm7 like in mm6, i.e. one week per training instead of one week per level?
- GreatEmerald
- CH Staff
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- Joined: 24 Jul 2009
- Location: Netherlands
Re: MM7 training centers
No. It's a feature, not a bug. If anything, it's MM6 that should be altered.lawn wrote:Is there any way to make training time in mm7 like in mm6, i.e. one week per training instead of one week per level?
- GreatEmerald
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- Joined: 24 Jul 2009
- Location: Netherlands
I guess that is why I can never justify use of a paladin. GM merchant is so weak compared to high master levels and other than that, a paladin doesn't bring much (they really needed at least master spirit and better weapon skills). Having 3 characters using a cudgel make me feel too picky on my loot drops.tolich wrote:They totally do if you're Merchant Master 34. I think that it's a wrong thing though.GreatEmerald wrote:And I prefer that trainers give you money for training at them, and also turn back time
I do like the merchant bug though. It was so useful when I ran MageMageLichLich and level capped easily. I wonder if getting free gold like that would offend the gods when you train in Arslegard? Now if only I could make a statue from that gold...maybe in the shape of some kind of bird...
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on mm7 patch
I have absolutely no idea whether if people still use this topic ever since there is no year on the timestamps. Anyway, I noticed that when I started the game all of the weapons in the shops had damage 0+ when I scrolled over them.
Every single weapon is 0+ when I look at them. I just installed the patch on windows 7 and all is well for now except that. Does anyone know what the problem is?
Every single weapon is 0+ when I look at them. I just installed the patch on windows 7 and all is well for now except that. Does anyone know what the problem is?
- the beavers1
- Assassin
- Posts: 299
- Joined: 20 Feb 2011
- Location: Lil town in Oregon
Re: on mm7 patch
I honestly have never heard of that problem before.... are you sure they were not all tier 1 weapons that have +0?Swiftblade wrote:I have absolutely no idea whether if people still use this topic ever since there is no year on the timestamps. Anyway, I noticed that when I started the game all of the weapons in the shops had damage 0+ when I scrolled over them.
Every single weapon is 0+ when I look at them. I just installed the patch on windows 7 and all is well for now except that. Does anyone know what the problem is?
"Rot in Hell You Penny Pinching Miser!"
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problem with weapons
Well, "Most" if not all of the weapons on my game are set to 0+ and I can not see the bonuses the weapons give whenever I scroll over them.
I'm pretty sure they are all higher then tier one ever since I have already managed to get that arcomage deck.
I'm pretty sure they are all higher then tier one ever since I have already managed to get that arcomage deck.
Version 1.6.2
[-] Spear skill wasn't added to damage on expert level, it required master level.
[-] My bug: Dead monsters could sometimes move in version 1.6.
[-] Spear skill wasn't added to damage on expert level, it required master level.
[-] My bug: Dead monsters could sometimes move in version 1.6.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- ShadowLiberal
- Golem
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Yes, it will.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
I just finished a long playthrough with your MM6patch, took 4 nights to do it.
Now I'm gonna try the MM7patch.
Edit: I ran into the wand bug, the wands I find on the ground have no charges in them and disappear on first use.
I remember this being fixed in the official patch. I tried installing that first and then installing MM7patch, but still bugged.
Also, I am getting the corrupt palette on some NPCs, they show up white. This was on the guards in Avlee.
Someone already posted a screenshot about this.
im running on Win7 in software mode, btw.
Now I'm gonna try the MM7patch.
Edit: I ran into the wand bug, the wands I find on the ground have no charges in them and disappear on first use.
I remember this being fixed in the official patch. I tried installing that first and then installing MM7patch, but still bugged.
Also, I am getting the corrupt palette on some NPCs, they show up white. This was on the guards in Avlee.
Someone already posted a screenshot about this.
im running on Win7 in software mode, btw.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
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