This screenshot was taken a second after the pit fiends walked on top of 3 fire traps and killed themselves.
<p>Thanks to ShadowLiberal.
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Fire Trap
- ShadowLiberal
- Golem
- Posts: 641
- Joined: 27 Mar 2010
- Location: Shadow Land
Re: Fire Trap
When you have almost 30 knowledge, plus intelligence, plus mana regeneration, not really.solmyrel wrote:Colorful, but such a waste of mana?!
What's more astounding then the screenshot is that I went through that entire level (Raelag Mission #5) on heroic with zero causalities, and quite a bit of reloading.
Fire Trap
Firetrap-blowing all over the screen is a strategy mostly regarded to wizards (Nur, for example, who might be able to spawn 16 mines at once via motw ability and almost have the same level of mana after the spellcasting). Still, I understand that here, there are 300 or perhaps 450 spellpoints in reserve. However, I don't see the point of putting mines where they weren't been likely to trigger, as Pit dudes knew hydras' position. With an invisible creature, that would've made more sense, IMO.
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