
But yeah, good luck and less buggy code you you. :v
How do the sprites look, by the way?
Because I'm curious to take a look.
I oughta post a bit more often, heh.
Thanks for the critique. Do you mean off in a technical/anatomical sense or a more intangible sense? Should the base image in the first frame stay roughly as-is or is the problem with the basic design/shading?Bloax wrote:The shape is good, but something is really off as of the moment.
Well, the front legs also bend the wrong way entirely which probably doesn't help. I'll make a detailed walk cycle from scratch as soon as I'm satisfied that I won't need to completely redo the legs.You probably know this already, but the biggest problem is definitely the paralyzed joints. (Are your shoulders frozen when you use your arm? ;x)
I for one have not heard of any plans to expand the palette. It would require a pretty large amount of work and images with 8x8x8 color, for instance, would look out of place anyway. If you're interested, the actual palette looks likePitsu wrote:I'd like to clarify how many colors will there be. If I am not mistaken originally H2 has 256 colors, which sets some limits to color/tone uses. Will this limitation stay in the mod?
No, you can change the pallette later. If you have used higher colors before then converting it to lower colors is just like converting it to grayscale - you throw away some info, but it may still look good. I used to convert photos of friends into hero portrairs and in most cases if not direct conversion then a play with brightness, hue and other parameters led to satisfyling results.Kivoss wrote:Does this mean that the work that I previously did cannot be used?
Do you mean MSPaint on Windows? I didn't know it was possible to get it to work with a custom color palette, or am I misunderstanding you?Kivoss wrote:Nice it works just used Paint and convert the image from PNG to 256 colours. I cannot believe I was so stupid xP
Well, unless you somehow informed Paint of the appropriate Palette*, it's pretty much impossible for it to have found the correct one. Presumably Paint either automatically generates a palette for your image or just uses some kind of default palette. (I only included that link because I thought it was pretty interesting for the sort of person who cares about how Windows 256 color mode works)Kivoss wrote:I dont know if I did this right... I used windows paint and opened the image which was a PNG and saved it as 256 colours. Then all the colours changed a bit. Hmm...
Very nice!Kivoss wrote:What do you think of this Kobold design?
http://kivoss.deviantart.com/art/Kobold ... -291725278
Users browsing this forum: No registered users and 0 guests