Announcing Project Ironfist, new HoMM II mod
Announcing Project Ironfist, new HoMM II mod
When Richard of Aria lost his hand in battle, the wizard Rothbard presented him a new one, one fueled by an internal lightning, with a mind of its own and the strength of a thousand men.
On that day, he became Richard, King Ironfist.
On that day, he condemned his family to centuries of betrayal and bloodshed.
Project Ironfist is developing a new mod for HoMM II. We have the ability to modify the game's source code, not just change data files or add event hooks, so this mod will be much more ambitious than previous attempts. We will be able to create entirely new creatures, towns, and spells.
So far, we have added an entirely new creature, the Kobold, to the game, and will soon have the new First Strike ability.
Kobolds in action:
Announcement trailer: http://www.youtube.com/watch?v=rTH_buVYWtY
This is not an analog of WoG for Heroes II. While we may add scripting capabilities, our focus is on creating an expansion with solid game-design and a strong plot. We have a detailed plot outline and plans for three new factions.
The game is currently being developed by a small team within the Carnegie Mellon Game Creation Society. Our goal is to finish development of the first new faction by June. We need more people, especially artists, to meet that goal. If you are interested in helping, just request to join our Google Group, http://groups.google.com/group/project-ironfist .
I've been working on this for a long time. It took a year to sufficiently reverse engineer the game, and months more to develop the tools needed to make major modifications easily. But now the groundwork is done, and the game development is in full swing.
Project Ironfist has been a long journey of love so far. We hope to walk the rest of it with you.
On that day, he became Richard, King Ironfist.
On that day, he condemned his family to centuries of betrayal and bloodshed.
Project Ironfist is developing a new mod for HoMM II. We have the ability to modify the game's source code, not just change data files or add event hooks, so this mod will be much more ambitious than previous attempts. We will be able to create entirely new creatures, towns, and spells.
So far, we have added an entirely new creature, the Kobold, to the game, and will soon have the new First Strike ability.
Kobolds in action:
Announcement trailer: http://www.youtube.com/watch?v=rTH_buVYWtY
This is not an analog of WoG for Heroes II. While we may add scripting capabilities, our focus is on creating an expansion with solid game-design and a strong plot. We have a detailed plot outline and plans for three new factions.
The game is currently being developed by a small team within the Carnegie Mellon Game Creation Society. Our goal is to finish development of the first new faction by June. We need more people, especially artists, to meet that goal. If you are interested in helping, just request to join our Google Group, http://groups.google.com/group/project-ironfist .
I've been working on this for a long time. It took a year to sufficiently reverse engineer the game, and months more to develop the tools needed to make major modifications easily. But now the groundwork is done, and the game development is in full swing.
Project Ironfist has been a long journey of love so far. We hope to walk the rest of it with you.
Last edited by Pol on 02 Dec 2018, 23:17, edited 1 time in total.
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
- SirTimotheus
- Leprechaun
- Posts: 11
- Joined: 06 Jan 2006
Why change the backstory of Ironfists?
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark
SirTometheus: Oh man, a community visitor! I'm not sure -- most of the games presented are the more finished ones from previous semesters. Whether we do or don't, you should definitely be able to track down a team member and get a private screening.
XEL: We're not changing the backstory, but extending it. Everything you know about the Ironfist family is true. It's just not the whole truth.
We have a professional writer on the team. I think you'll be fairly pleased with the plot.
XEL: We're not changing the backstory, but extending it. Everything you know about the Ironfist family is true. It's just not the whole truth.
We have a professional writer on the team. I think you'll be fairly pleased with the plot.
So, Richard was from VARN?
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark
Honestly, can't see what would be up to debate here. Ironfist dynasty originated in the land of Varn (VARN 4), and the first Ironfist to get to Enroth was Morglin Ironfist (also known as Jerico Ironfist).
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark
Re: Announcing Project Ironfist, new HoMM II mod
Wow! I'm speechless! All the best luck to your endeavor!Darmani wrote:We have the ability to modify the game's source code
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
Many were actually born there.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Who is online
Users browsing this forum: No registered users and 2 guests