A Heroes of Might and Magic III Wake of Gods map.
Required WoG version: ERA II ONLY
ERA II DOWNLOAD
MAP:
mapsforheroes
Size: 13 Mb
Map Type: [Singleplayer] [1 Human Only, 7 Computer Only]
Language: [English ]
Story, concept and scripts: Salamandre
Map testers: myself
Description: XXL (252x252), Impossible level, Single Player
My name is Commodus, Caesar of Roman Empire, Commander of the Thousand Legions, loyal son of the untrustworthy and heartless Marcus Aurelius. The Spaniard stole my throne and dignity, thus all paths led to this: Maximus must die and will do so by my hand. Please Mars, give me strength!
Special Win: [Build Grail in Rome]
Special Loss: [NONE]
Special Other: [a lot]
Special thanks:
(in alphabetical order)
Alex Sp (XXL patch)
Berserker (ERA)
Cepheus (spellchecking + texts improvement)
Corribus (spellchecking + texts improvement)
Etoprostoya (memory code for XXL map)
Jim Vogan (ERM ideas)
OxFea (pitlords memory code)
The story takes place after the last event from TEW III. After a last battle in Arena, the former Rome emperor Commodus is thrown in jail, and waiting for his execution.
In game Help
![Image](http://img18.imageshack.us/img18/299/helpnm.jpg)
Magic schools upgrades
![Image](http://img193.imageshack.us/img193/7370/magicbu.jpg)
Quick find of important locations, three dialogs, seer huts/border gates/miscellaneous
![Image](http://img13.imageshack.us/img13/5052/zseer.jpg)
![Image](http://img163.imageshack.us/img163/2530/dl3e.jpg)
Army stats management, note that there are fixed caps for each creature
![Image](http://img43.imageshack.us/img43/4251/dl1b.jpg)
Special abilities
![Image](http://img819.imageshack.us/img819/4377/dl2w.jpg)
Army training, additional button in Hero screen
![Image](http://img339.imageshack.us/img339/7905/expr.jpg)
FACTIONS AVAILABLE
![Image](http://img35.imageshack.us/img35/8804/optionsn.jpg)
![Image](http://img109.imageshack.us/img109/6173/speeddg.jpg)
![Image](http://img833.imageshack.us/img833/2537/devilsv.jpg)
![Image](http://img809.imageshack.us/img809/4238/elementt.jpg)
![Image](http://img72.imageshack.us/img72/435/wealthbz.jpg)
Each faction will experience a different game style, with its own locations and bonuses. The main resource is the mithril, which will be used for all purposes, from converting towns to your faction, boost creature stats and purchase new abilities. Mithril is gathered from mithril mines, also you can join the alchemists and leave up to 10 heroes, each one will generate daily 1 bar for each 10 levels he has. The Masters of Wealth will automatically generate 2 bars for each 10 levels. By defeating the creature banks, you will receive mithril as reward, 1 for each month spent, this amount will exponentially grow until month 12, then decrease by one every month. You can also sell various artefacts at a special artificer, the mithril price will be regardless the artefact level.
SPELLS MANAGEMENT
For a price which will double with each upgrade, you can boost spells, some will experience a fixed cap, as Hypnotize, Resurrect, Frenzy while others as Armageddon can be improved endlessly, if you provide the funds. AI will use those spells at their normal strength still. Curse and weakness are now level 5, fire shield has potential mass version. Not available: blind and force field. There are four bonuses to unlock, one for each magic school. The prerequisites are naturally based on the number of upgrades already done.
Bonus AIR: +100% HP in battle
Bonus EARTH: Spoils of war after battle
Bonus WATER: Travel at no movement cost on water
Bonus FIRE: Double cast in battle vs AI Heroes. The Masters of Elements can double cast vs neutrals as well.
Spells can also be improved at no cost by visiting their specific magic node on the map, once a month. The cosmos nodes will upgrade all magic schools on visit.
![Image](http://img163.imageshack.us/img163/8377/81805740.jpg)
![Image](http://img155.imageshack.us/img155/5585/nodes.jpg)
AI SPECIAL
Every week, all AI creatures will be granted with a random hatred ability vs one of your creatures. It will be reseted every week, to make sure all battles are winnable. AI creatures receive a monthly bonus in all stats, longer the game, stronger they are (first year = +10%, second year = +20%). A few invaders will come annoy you at specific moments, every of them is a specialist in same destructive area (Tazar, Hack, Solmyr, Xeron and a few others). To set an internal time limit, AI creatures stats will start to grow after 22th month by 50% every 28 days.
All creatures banks will re-spawn every 14 days, and if already visited, guards and reward +1/3.
CONVERT TOWNS
In order to keep balance proper, you start with 3 possible inferno towns, and each additional conquered city can be converted to your faction, by hiring and paying the locals. The price will double with each conversion.
![Image](http://img831.imageshack.us/img831/6453/townh.jpg)
SPECIAL COMBO
![Image](http://img201.imageshack.us/img201/5325/chesth.jpg)
A few screens from game:
![Image](http://img688.imageshack.us/img688/168/75284939.jpg)
![Image](http://img713.imageshack.us/img713/8880/77336827.jpg)
![Image](http://img13.imageshack.us/img13/9008/98881704.jpg)
![Image](http://img535.imageshack.us/img535/7720/55583942.jpg)
A few map previews:
![Image](http://img692.imageshack.us/img692/6461/17974108g.jpg)
![Image](http://img502.imageshack.us/img502/8350/35904954.jpg)
![Image](http://img100.imageshack.us/img100/321/58064950.jpg)
![Image](http://img803.imageshack.us/img803/3580/75050476.jpg)
UNIVERSAL SCRIPTS USED:
Display movement
Market of time
Arcane tower
Enhanced hints
Freelancer
Hidden skills (up to 16)
Buy all creatures
Rename towns
Main script: Commodus.erm
For additional infos, please consult Commodus_read_me.txt in MODS/TEW IV root folder.
Contains a few new map objects from Astaroth, and also Darkloke animated lakes.
Happy demon farming!