Heroic 1.6 math

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Kalah
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Heroic 1.6 math

Unread postby Kalah » 24 Jan 2012, 18:22

Dark magic + Imperial Griffins + Phantom Forces + Sorcery + Light + Enlightenment = A lot of dead demons....
<p>Thanks to Peredhil.

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ThunderTitan
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Heroic 1.6 maths

Unread postby ThunderTitan » 25 Jan 2012, 13:42

Did he just dive over and over.... didn't that get boring?
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ShadowLiberal
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Unread postby ShadowLiberal » 25 Jan 2012, 14:59

Is that the mission #5 garrison in front of the demon town?

Good job keeping the entire army alive in that battle.

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Peredhil
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Heroic 1.6 maths

Unread postby Peredhil » 27 Jan 2012, 07:28

Yes,is mission #5 garrison.No,it didn't get that boring,PM on nightmares made it faster.
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Maciek
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Heroic 1.6 maths

Unread postby Maciek » 27 Jan 2012, 21:36

Oh, I remember you posted about this in comments to Maltz's walkthroughs some time ago. Isabel was limited to a fairly low level, so it must've been pretty hard to build her just right.

I also remember what I did to that garrison when I played that map: for a start, I calculated how much in-game time would it take to turn all Footmen, Archers and Priests(and maybe Peasants) into Paladins...

Back then, there was no weekly training limit.


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