Map of World of Enroth (or C.O.L.O.N.Y.)
Haha yeah. They kind of balance out the map a bit.
This is what the Continent of Enroth looks like at the moment (1/3rd real size)
Im not sure as to where the Antagarich geography is located, so if you could get a picture that would be great.
After mountains woods and lakes, I'll be doing villages and Castles.
~Asomath
This is what the Continent of Enroth looks like at the moment (1/3rd real size)
Im not sure as to where the Antagarich geography is located, so if you could get a picture that would be great.
After mountains woods and lakes, I'll be doing villages and Castles.
~Asomath
Those maps look superb, Asomath!
If your game is still set during the war of the Church of the Sun and Moon, this map would resemble the land after. So as Avonu said, you should change the name of Pleasant Valley.
I know that Corlagon has extensive knowledge of the lands beforeery MM6 occurred from when we were discussing the colonial government. He would be very helpful with the names of the towns/areas.
It would be very interesting if, in MMT's story, you involved hinting at a report of Kreegan forces in distant space, accelerating toward the planet. It could be via some Ancient intel. I don't know what your plans for Sheltem are, but you'll certainly want to match up your time periods. We have plans for Sheltem in MMX too, and it would be nice if we could coordinate them so both games are canonical as possible.
If your game is still set during the war of the Church of the Sun and Moon, this map would resemble the land after. So as Avonu said, you should change the name of Pleasant Valley.
I know that Corlagon has extensive knowledge of the lands beforeery MM6 occurred from when we were discussing the colonial government. He would be very helpful with the names of the towns/areas.
It would be very interesting if, in MMT's story, you involved hinting at a report of Kreegan forces in distant space, accelerating toward the planet. It could be via some Ancient intel. I don't know what your plans for Sheltem are, but you'll certainly want to match up your time periods. We have plans for Sheltem in MMX too, and it would be nice if we could coordinate them so both games are canonical as possible.
- GreatEmerald
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- Slayer of Cliffracers
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Funnily enough, it is all in the temperate climate zone, Av Lee is temperate and it's the northern part of Antagarich. If cold currents go north and warm currents go south (in the southern hemisphere) then it is pretty easy to figure out what's going on.GreatEmerald wrote:Even then, it would be pretty wacky, since it would imply that Antagarich is all in the temperate climate zone, so it should be pretty small indeed. That said, I don't recall ever seeing any jungles on Antagarich, either. The desert goes right to grasslands.
And yes, Slayer, cold currents do indeed exist
A current goes southwards and actually goes around the whole Antagarich continent. A cold current going north goes through Vori, the two currents meet around Tatalia which is why Tatalia is so wet.
Interestingly however, Tatalia must be a lot colder than one might imagine given the reptilian lifeforms found there. But reptiles can live in cold places and nowhere is it stated that Tatalia isn't cold in the winter.
Working on tracking the locations of Heroes IV battles. Stage 6 of campaign map finished, all initial Heroes IV campaigns mapped.
http://www.celestialheavens.com/forums/ ... hp?t=11973
http://www.celestialheavens.com/forums/ ... hp?t=11973
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If i'm understanding you correctly, you're saying that Tatalia should be cold because reptiles live there?Interestingly however, Tatalia must be a lot colder than one might imagine given the reptilian lifeforms found there. But reptiles can live in cold places and nowhere is it stated that Tatalia isn't cold in the winter.
This is not true, because reptiles are cold-blooded and would be terribly adapted to a cold, snowy climate.
I've played MM7, Tatalia is half swamp and half snowy highlands.Secret_Holder wrote:If i'm understanding you correctly, you're saying that Tatalia should be cold because reptiles live there?Interestingly however, Tatalia must be a lot colder than one might imagine given the reptilian lifeforms found there. But reptiles can live in cold places and nowhere is it stated that Tatalia isn't cold in the winter.
This is not true, because reptiles are cold-blooded and would be terribly adapted to a cold, snowy climate.
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The key word being "highlands"MMXAlamar wrote:I've played MM7, Tatalia is half swamp and half snowy highlands.Secret_Holder wrote:If i'm understanding you correctly, you're saying that Tatalia should be cold because reptiles live there?Interestingly however, Tatalia must be a lot colder than one might imagine given the reptilian lifeforms found there. But reptiles can live in cold places and nowhere is it stated that Tatalia isn't cold in the winter.
This is not true, because reptiles are cold-blooded and would be terribly adapted to a cold, snowy climate.
But my point was, that reptiles don't live in snowy enviroments, and therefore Slayers sentence didn't make any sense. (so, not much has changed there)
Tidewater is not actual Tatalia. It's Erathia region/area of influence. We never visited real Tatalia Lowlands in MM7, same as we never visited Bracada Highlands.
@Asomath
I think you should move Blackshire near the road leading to West. After all, cities were built at routes, so they can generate money from passing caravans.
I also think, that you should move White Cap and Castle Stormgard closer to mountains on the South. There should be some space on North reserved for barbarian tribes villages conquered by Archibald during Succesion Wars.
I always thought that MM maps (and game cities) are more symbolic then real mapping. For example I think that "real" Steadwick is not just few huts besides city hall - they more represent district of the poor. Same for MM6 map - it represent Ironfists' Kingdom, where only the most important cities, castles and routes are mapped and not always with 100% correctly.
But it is only my personal opinion and advice.
@Asomath
I think you should move Blackshire near the road leading to West. After all, cities were built at routes, so they can generate money from passing caravans.
I also think, that you should move White Cap and Castle Stormgard closer to mountains on the South. There should be some space on North reserved for barbarian tribes villages conquered by Archibald during Succesion Wars.
I always thought that MM maps (and game cities) are more symbolic then real mapping. For example I think that "real" Steadwick is not just few huts besides city hall - they more represent district of the poor. Same for MM6 map - it represent Ironfists' Kingdom, where only the most important cities, castles and routes are mapped and not always with 100% correctly.
But it is only my personal opinion and advice.
I agree with you. Just thinking of MM3-MM5, it takes in-game hours to travel in desert terrain whereas in real time it's one second and you ostensibly move only a very minimal distance. I tend to envision MM6-8 in the same spirit - Enroth and Antagarich are *probably* much, much larger in "reality" than these representations of them which we are playing through. It's just an interpretation, but I think MM9 is much truer when it comes to scale.Avonu wrote:I always thought that MM maps (and game cities) are more symbolic then real mapping. For example I think that "real" Steadwick is not just few huts besides city hall - they more represent district of the poor. Same for MM6 map - it represent Ironfists' Kingdom, where only the most important cities, castles and routes are mapped and not always with 100% correctly.
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