Toejam wrote:Sorry to say, but the bugs in this game are really the least of it's problems...
They completley changed the base mecanics of this game so much that it's not Heroes of might & magic anymore. In Heroes it was allways fun to explore/search for recources, they completley ruined that with this "area of control" (wich they borrowed from diciples btw), no need to explore, just take the damn fort/castle as quick as you can, the rest is a waste of time anyway...
Untrue. You only claim mines in your area of influence if the mine is unclaimed/unguarded to begin with. AKA: you only claim mines that have already been visited. AKA: the 'exploring' you're talking about doesn't exist, unless you call sending an alternate hero to walk through a desert of cleared space to claim an empty mine 'exploring'.
With less mines there's definitely less 'exploring' as a whole to do (since maps are automatically smaller and there are less important gains to get by exploring), but area of influence has little to do with this.
Toejam wrote:After that it's just town portal form town to town/fort to defend them until the AI gives up, not gonna begin to discus multiplayer because that is even worse, it's like playing a game with wizzards only (thank you cheap town portal...) All the time...
I'm not entirely sure what everybody's pet peeve with town portal is. I like the change, at least for singleplayer. Sure, there's less strategy involved, but for as far as I've noticed really all the strategy that is 'lost' it that you can't send 1-army heroes to capture an enemy's town as soon as he takes off to do virtually anything. That kind of annoyed the heck out of me to begin with.
Toejam wrote:The converting of towns/forts/creature dwellings seem nice at first but gets boring verry quick, it takes away alot of the charm of a heroes game with its unique buildings/creatures
Well yeah, but the bigger complaint here is "there are only 5 races". Because in the end, that's what takes away from the uniqueness of the game. I know some higher-end multiplay made us of mixed armies, but I personally haven't really seen anyone reliably do it and do it often in any of the previous games. I like the idea of being able to make good use of enemy towns I capture instead of being stuck playing two factions at once.
There's plenty of stuff wrong with H6, but I feel people are pointing out the wrong arguments for partly the right reasons. Take off your nostalgia-glasses, guys: it's never going to be like H3 anymore due to the simple fact that it's not 1999 anymore and that developers are trying new stuff with their games instead of just remaking Restoration of Erathia. You can reserve the right to not like the new games, but consider if what you're saying actually makes sense before you jump on the anti-H6-bandwagon.