I found this interview online:
http://heroes.hardwired.hu/heroes6/leir ... ew_eng.php
6. How will Luck and Moral work? What changed in these skills compared to the previous games?
Boci: We changed their mechanic too. Luck and morale in the previous games was too random and strong. Lets talk about morale first: when it's a creature's turn to act, you can foresee if it will have a morale so you can use that knowledge to plan what to do, making it easier to tactic. However after the first attack the second one will be less powerful. After morale the second movement will be limited and the creature's attack power will be lower too (we still balancing its %). Now some word about luck: heroes and units will have their own luck-factor where 1 luck point = 1%. An advanced hero will have around 6-7% luck, while the luck of creatures will top at 6-7% as well. A fully upgraded (level 30) hero + creature will have a maximum of 15% chance for a lucky attack that can be increased further with spells, abilities and artifacts. Its also important to mention that lucky strikes will do +50% more damage than in normal case.
Morale:
High Morale makes the affected unit perform an extra (but weakened) attack, even strategic retreat. The extra attack is about 50% in power without retaliation. So high morale is normally a 50% critical hit.
Here is the money question: How often is high morale triggered? Say a unit has a morale of +20. Is high morale triggered 20% of the time? Or is it capped at something like 15%? My bet goes to a low cap.
![confused :|](/forums/images/smilies/confused.gif)
Luck:
Since Destiny is capped at 7 points (7%) for a hero, high Destiny is simply useless. 15% chance for 50% more damage = 7.5% more powerful in the long run. That's insignificant at its best.
IMO, both Morale and Luck are a lot less useful than V, as intended. Now we need to find alternative investments for a might hero! Any suggestions?