How to rotate the world map & change camera height?
Why did they remove the right mouse button control? This worked fine in HOMM5. While I thought the default movement was bad in HOMM5, you can invert the left/right in the options to make it feel more comfortable. I only wish they did the same inversion for up/down in HOMM5, but I digress. It seems weird to have this capability though in HOMM5 but remove it in MMH6.
- jtemperance
- Leprechaun
- Posts: 12
- Joined: 05 Oct 2007
I agree with this.mysticc wrote:Why did they remove the right mouse button control? This worked fine in HOMM5. While I thought the default movement was bad in HOMM5, you can invert the left/right in the options to make it feel more comfortable. I only wish they did the same inversion for up/down in HOMM5, but I digress. It seems weird to have this capability though in HOMM5 but remove it in MMH6.
I don't mind the rotating snapping back. This makes sense if you don't need to use it often. Kudos on them for thinking of the snap back. There's still no reason though to disable the right-mouse button. That could also simply snap back. It's not like it's being used by anything else except for some context-sensitive info, but the older game handled that too.Naki wrote:Rotate snaps back - in HOMM V it did not.
On the other hand, I guess they made the maps so that you don't have to rotate much, hopefully not many lying on ground objects will be missed by NOT rotating.
Am I supposed to remember anything 5 years ago?
Actually some faint memories do come back. I think there is a camera restrain to be edited (increase the threshold 10 fold or so) in the configure files. I also had to be careful not to make the view too horizontal or the game will pause for a long time trying to process all the background landscape.
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