It's not exactly a straight up puzzle game... i'd call it a RPG with puzzl-ish combat... and RPG's are about SP story traditionally.mr.hackcrag wrote: And puzzle games should not be so heavily focused on single player campaigns. There should be a lot of focus on single and multi player matches where there are lots of gameplay modes and options to create varied matches and give longevity to the game.
And i'm guessing the elite/champion units doing so much dmg is intentional and you're supposed to counter it... i just prefer slower dmg games...