Legacy Heroes and enemies retreating

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
runemaker
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Legacy Heroes and enemies retreating

Unread postby runemaker » 18 Oct 2011, 03:24

So I just picked up Heroes VI from Steam and really enjoying it so far. Not sure if the boxed version comes with a manual, but I got nothing with the Steam version.

Wondering if someone can help me with two questions

1) How can you make use of your legacy heroes? I was on a screen where I had 20 points to assign to skills which I did, they I chose that hero in a custom game, and he had none of those skills. He had the legacy items and bonuses, just not the skills. I know it seems really unbalanced to start with all of those skill points, but if you cant't then why do you get to assign them in the legacy windows?

2) Each time I encounter an enemy hero they retreat on there first turn. I remember that from happening in Heroes V. It gets boring real quick. Any fix for that? Do I need to move on from "easy" setting.

I'm also wondering what happened to the map editor, and the tower, dungeon, rampart factions. But I'm hoping those are just things to come with expansion packs or patches.

Apo
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Unread postby Apo » 18 Oct 2011, 07:02

Can only help you with 2) There is a artifact that prevents both sides from retreating. (Didnt test if it works just found it a few times)

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XEL II
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Unread postby XEL II » 18 Oct 2011, 07:45

Legacy heroes are supposed to be "nice bonus" (a cop out in that, for the most part, honestly) to the recruitable heroes roster. AFAIK, they are basically regular heroes, just with names referencing the Ancient universe. Don't know exactly about the items, though.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Unread postby Metathron » 18 Oct 2011, 10:50

I'm playing the campaign on easy difficulty and I don't remember the enemy running away ever.
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runemaker
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Unread postby runemaker » 19 Oct 2011, 03:28

Thanks for the responses. From another post, it looks like the skill points might only come into effect during "duel" type games. Which makes some sense.

Metathron, I did't have a problem with retreating in the campaign either, just when I started a skirmish map. Oh well, I guess I will get to fight them when I reach their castle.

Apo, ah would that be the shackles of war? I remembering having to do a cheat in Heroes V so I start with that item to avoid the constant retreats. Hope that is not the case for VI.

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Unread postby mr.hackcrag » 19 Oct 2011, 05:34

runemaker wrote:Hope that is not the case for VI.
It doesn't sound like it based on your description. :(

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Unread postby Panda Tar » 19 Oct 2011, 17:15

AI might flee from battle whenever you're too stronger. The stronger you are, the higher the odds of your winning, and the higher the odds for AI to freak out and blend into horizon. On higher difficulties, AI usually tries to inflict the most damage they can against you before vanishing into space. Playing the demo, I don't recall they freaking out all the time, but only when they were really screwed up.
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