Sikon wrote:
I think it's the residual bitterness from the rough and unpolished state in which V was originally released, and it took several patches and two expansions to get it right.
For what it's worth, I'm going to commit a blasphemy and say I consider V the best game in the series. At least, to me it has the most replay value, and it is the game that has succeeded best at creating a unique playstyle for each faction.
Yeah. This! The skill synergies/bonuses were beautiful, but also slightly limiting. I kinda like the HVI approach, but the skills/abilities need to be thoroughly looked at. The role of the Prime School feels off, especially given how few spells the other schools like Air and Earth have. Some Paragon skills should belong in Realm. Generic skills like Destiny R1-3 and the whole deal behind that. Also, so few types of skills and spells in total. If you exclude the ranks and mass effects, you're looking at a very small set of actual skills to work with.
Anyone could've done better methinks. :/ In a more reasonable design, most of these ranks would've been merged in the first tier, and then the subsequent tiers would open up skills that go in synergy with that said skill. That way, you'd start making your "Luck Demonologist" straight from the get go by investing 3 levels of skill points into Destiny, get one optional point to spend on support until unlocking the next tier for that skill that makes more use of the luck you gained, etc.
Now it seems like every hero sort of equalizes out or gets 'homogenized' at lvl30, as the number of skill points is too high in comparison to the useful combat skills/spells that they can be spent on, and even when the other systems in the game manage to fight the 'one-army-syndrome' that was the case in previous heroes games, this one breaks it in the end.
So with a proposed change like this, there could be much more point spending in the early stages of the game, delaying or just outright preventing the endgame of "yeah we got all the skills for all the heroes".