Facebook Q&A
Facebook Q&A
A new Q&A was put out on <a href="/http://www.facebook.com/notes/might-mag ... acebook</a> recently. Here's a quick summary:
<b>No. 1: the challenge</b> - they wanted to get rid of micromanaging and focus on the "fun" bits: battles, exploring, building your empire, levelling up heroes etc. The +200 hero abilities are there to ensure the variety and depth of the gameplay.
<b>No. 2: the new skill system</b> - it is made to enhance the longevity of the game and to ensure variety. That's why it's so complex. The skills are also tuned to be more or less effective on different difficulty levels. Ability combos and strategies developed by the players are bound to take the game to new hights - at least that's what the designers are hoping for.
<b>No. 3: testing the game</b> - has proven the need for adjusting and fine-tuning. Particularly evident in healing and resurrection abilities, gating and necromancy, flaws and weaknesses have been ironed out in the beta. More fine-tuning will be done in the patches.
<b>No. 4: the town screens</b> - "must be revised". Their words, not mine. Not only is this one of the features the fans have cried loudest about, it seems that the devs themselves have now come to see that the current interface ... needs improving. Will not be done for the release (too late), but will be a top priority in the patching.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1317600498
<b>No. 1: the challenge</b> - they wanted to get rid of micromanaging and focus on the "fun" bits: battles, exploring, building your empire, levelling up heroes etc. The +200 hero abilities are there to ensure the variety and depth of the gameplay.
<b>No. 2: the new skill system</b> - it is made to enhance the longevity of the game and to ensure variety. That's why it's so complex. The skills are also tuned to be more or less effective on different difficulty levels. Ability combos and strategies developed by the players are bound to take the game to new hights - at least that's what the designers are hoping for.
<b>No. 3: testing the game</b> - has proven the need for adjusting and fine-tuning. Particularly evident in healing and resurrection abilities, gating and necromancy, flaws and weaknesses have been ironed out in the beta. More fine-tuning will be done in the patches.
<b>No. 4: the town screens</b> - "must be revised". Their words, not mine. Not only is this one of the features the fans have cried loudest about, it seems that the devs themselves have now come to see that the current interface ... needs improving. Will not be done for the release (too late), but will be a top priority in the patching.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1317600498
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
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Re: Facebook Q&A
Well, that shows that the developers don't think micromanaging is fun, but what about fans...Kalah wrote:they wanted to get rid of micromanaging and focus on the "fun" bits:
Until players dicover the best build.Kalah wrote:No. 2: the new skill system - it is made to enhance the longevity of the game and to ensure variety.

Nothing has ever made me want to kill more than this one.Kalah wrote:No. 4: the town screens - "must be revised". Their words, not mine. Not only is this one of the features the fans have cried loudest about, it seems that the devs themselves have now come to see that the current interface ... needs improving.
Re: Facebook Q&A
Micromanagement IS curse, but they failed miserably at fighting it. Ignoring (not having) previous experience is an important factor too.mr.hackcrag wrote: Well, that shows that the developers don't think micromanaging is fun, but what about fans...
Yep. But they seem to think that there will be several best builds - per faction and per difficulty level.Until players dicover the best build.![]()
Thanks for warning. I'll try to keep away from Ubihole offices, just as precautionNothing has ever made me want to kill more than this one.

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Facebook Q&A
1) I don't recall H5 having any more micromanaging than H6 does, so how does this first comment fit? Yeah, sure, you don't have to go from town to town (or by caravan) to get your units anymore, but that was part of the difficulty and tactical nature of the battles and game.... which is what made it a little fun. Trying to figure out the best approach, or gathering as many as you can from the various towns to steamroll the other army.
2) As I and many others have mentioned: the skill system will only be complex until a couple individuals find the best one or two per difficulty, per might or magic build.
3) How is this relevant? Most companies do a beta test for the *sole purpose* of adjusting, fine-tuning, and the balance of abilities.
4) Ahh.... now we see that the devs have somewhat realized that the fans know what they are talking about. Too bad it happened only two weeks prior to the release.
I apologize, partially, for the flaming nature of this post, but I've already used up my tolerance of 'duh' moments with information from the devs.
Edited on Mon, Oct 03 2011, 05:34 by Shoaura
2) As I and many others have mentioned: the skill system will only be complex until a couple individuals find the best one or two per difficulty, per might or magic build.
3) How is this relevant? Most companies do a beta test for the *sole purpose* of adjusting, fine-tuning, and the balance of abilities.
4) Ahh.... now we see that the devs have somewhat realized that the fans know what they are talking about. Too bad it happened only two weeks prior to the release.
I apologize, partially, for the flaming nature of this post, but I've already used up my tolerance of 'duh' moments with information from the devs.
Edited on Mon, Oct 03 2011, 05:34 by Shoaura
Facebook Q&A
Well, better late than never. I still hope they can iron out the worst part of HVI and make it more enjoyable over time.
Let the patching begin!
Let the patching begin!
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Re: Facebook Q&A
No Torur, it's always sad news when companies release a game that they know is not finished or they intend to finish at a later date, but still expect you to pay full price for a game that may not ever get the proper treatment it needs.Torur wrote:Let the patching begin!
That this behavior is becoming the norm makes me want to kill as much as the lack of a town screen.

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Re: Facebook Q&A
Shoaura wrote:>>2) As I and many others have mentioned: the skill system will only be complex until a couple individuals find the best one or two per difficulty, per might or magic build.<<
Yeah, but you know what, screw competitive balance, i for one will play underpowered builds just fine against the AI...
My problem is that they made skills, abilities and spells the same thing... and thus all heroes have the same template, etc.
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I have never faked a sarcasm in my entire life. - ???
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Facebook Q&A
Can't believe there is no Mage Guild in a Heroes game. That defies logic.
Facebook Q&A
>>Can't believe there is no Mage Guild in a Heroes game. That defies logic.
Just had an "Oh Sh**" moment. Never really thought about it until just now, and you are absolutely right, Ryder
>>My problem is that they made skills, abilities and spells the same thing... and thus all heroes have the same template, etc.
This is essentially what I was meaning to say, TT, but you obviously said it better.
Also, after re-reading the topic story, it strikes me that the semi-randomness of abilities that H5 presented provides for better "ability combos and strategies developed by the players" than the current open format of skills and abilities
Edited on Mon, Oct 03 2011, 20:26 by Shoaura
Just had an "Oh Sh**" moment. Never really thought about it until just now, and you are absolutely right, Ryder
>>My problem is that they made skills, abilities and spells the same thing... and thus all heroes have the same template, etc.
This is essentially what I was meaning to say, TT, but you obviously said it better.
Also, after re-reading the topic story, it strikes me that the semi-randomness of abilities that H5 presented provides for better "ability combos and strategies developed by the players" than the current open format of skills and abilities
Edited on Mon, Oct 03 2011, 20:26 by Shoaura
Facebook Q&A
@mr.hackcrag
I fully agree with you. I really hate the fact that most games released today are half finished beta version and you won't have a full game till a year after release. That being said, I am hoping that with time this HoMM game will be a good one, and that's why I said "better late then never" and "Let the patching begin".
Sadly this is how being a gamer is today, hopeing that patches will give you the game you buy and don't get.
I fully agree with you. I really hate the fact that most games released today are half finished beta version and you won't have a full game till a year after release. That being said, I am hoping that with time this HoMM game will be a good one, and that's why I said "better late then never" and "Let the patching begin".
Sadly this is how being a gamer is today, hopeing that patches will give you the game you buy and don't get.
The object of war is not to die for your country but to make the other bastard die for his.
"George S. Patton, Jr."
"George S. Patton, Jr."
Facebook Q&A
You can of course wait until after the reviews and fan feedback - and more importantly after fans have made more maps.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Facebook Q&A
Regardless of what is or isn't done in the future, from what I played in the beta, the game is enjoyable. How long it remains so does depend on what steps are taken next, but for now they've earned my money (never you mind that I'd already paid for it). Now there's just the wait...
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Facebook Q&A
Not having a mage guild is definitely a disadvantage compared to previous installments, but I'm confident the first patch after the game's release will be a significant one.
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