Is Torosar good?
Is Torosar good?
I remember UndeadHalfOrc made a poll for the best alchemist, and Torosar was voted as the worst one.
However, after trying out all the heroes, I found out that Torosar may be the best at clearing neutral stacks. He starts out with Tactics, a secondary skill that alchemists VERY rarely get, and tactics seem to help immensely. Witch huts, scholars, are random, and there's an even lower probability to get tactics there. I find that tactics is the only way to get obsidian gargoyles or master genies on the other side of the map in one turn without having a stack of grand elves or arch magi firing at your master gremlins.
I tried other heroes - Solmyr, Neela, Rissa, Cyra, Theodorus; none of them can save your master gremlins as well as Torosar can. An alternative could be naga queens + obsidian gargoyles, but facing a stack of i.e. crusaders or grand elves can spell death to one of your naga queens and you don't want to lose a single one.
However, Torosar has the useless ballista specialty, which is probably the worst one of all the heroes. So after when all the stacks are cleared, Torosar becomes very inferior.
So... is Torosar worth picking as your primary hero? Thanks.
However, after trying out all the heroes, I found out that Torosar may be the best at clearing neutral stacks. He starts out with Tactics, a secondary skill that alchemists VERY rarely get, and tactics seem to help immensely. Witch huts, scholars, are random, and there's an even lower probability to get tactics there. I find that tactics is the only way to get obsidian gargoyles or master genies on the other side of the map in one turn without having a stack of grand elves or arch magi firing at your master gremlins.
I tried other heroes - Solmyr, Neela, Rissa, Cyra, Theodorus; none of them can save your master gremlins as well as Torosar can. An alternative could be naga queens + obsidian gargoyles, but facing a stack of i.e. crusaders or grand elves can spell death to one of your naga queens and you don't want to lose a single one.
However, Torosar has the useless ballista specialty, which is probably the worst one of all the heroes. So after when all the stacks are cleared, Torosar becomes very inferior.
So... is Torosar worth picking as your primary hero? Thanks.
Doubt it.
Mysticism is relatively bad skill, and ballista specialty aint good either.
That leaves tactics - which is good but I dont believe it's that good. Also he doesnt start with artillery so his ballista unit and spec is sort of waste.
I much rather would prefer Neela from alchemists as armorer spec is extremely powerful, by level 20 you would take 1/3 less damage just because she's in head of army
Mysticism is relatively bad skill, and ballista specialty aint good either.
That leaves tactics - which is good but I dont believe it's that good. Also he doesnt start with artillery so his ballista unit and spec is sort of waste.
I much rather would prefer Neela from alchemists as armorer spec is extremely powerful, by level 20 you would take 1/3 less damage just because she's in head of army
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
I'm always wary of the "this hero is tremendous at level 20" argument. Unless it's a large and packed map, getting a hero to level 20 is half the game if not more. I'd rather have a hero who is strong from levels 1-10; level 20 can fend for itself.
Far too many people speak their minds without first verifying the quality of their source material.
Well of course it 's somewhat far fetched argument that works well in campaign maps, but still, thats to show that by lvl 20 it's 100% extra effect to already good skill. Well by level 10 its extra 8% to damage reduction, which isnt that small of a number.
Still if it goes down to poor artillery skill vs armorer I guess there isnt much thoughts. From alchemists if you dont want to take unit specialist, then Neele is pretty much only decent choice. I am not huge homm specialist but I always had feeling that tower had raw end of deal in hero department. They have somewhat OP Solmyr(which is often disputed, since CL is extremely expensive) and Cyra(though I personally dislike diplomacy sine it's somewhat OP and I just dislike it's mechanic in general) and Neela in alchemist department. For some reason they even dont have gremlin spec(guess would be op if he would start with huge gremlin army like other lvl 1 specialists). Most of them start with mysticism or scholar, both of which are far from popular skill choices.
Still if it goes down to poor artillery skill vs armorer I guess there isnt much thoughts. From alchemists if you dont want to take unit specialist, then Neele is pretty much only decent choice. I am not huge homm specialist but I always had feeling that tower had raw end of deal in hero department. They have somewhat OP Solmyr(which is often disputed, since CL is extremely expensive) and Cyra(though I personally dislike diplomacy sine it's somewhat OP and I just dislike it's mechanic in general) and Neela in alchemist department. For some reason they even dont have gremlin spec(guess would be op if he would start with huge gremlin army like other lvl 1 specialists). Most of them start with mysticism or scholar, both of which are far from popular skill choices.
Re: Is Torosar good?
That is, questionable.pikeman93 wrote:So... is Torosar worth picking as your primary hero? Thanks.
For a plus side: He can clear starting area very fast. He need logistic and ballista and it's typical Might Hero.
Minus: Not exactly minus. Later he's simply normal primary hero. But some skills are wasted in his case so he will not be the best in every scenario.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Bandobras Took wrote:I'm always wary of the "this hero is tremendous at level 20" argument. Unless it's a large and packed map, getting a hero to level 20 is half the game if not more. I'd rather have a hero who is strong from levels 1-10; level 20 can fend for itself.
It's more about winning end battles, where your hero will be probably >20. if you select Torosar, the early game will be easier for you, but with Neela, your chances to win the game are higher. That's why in MP none will choose Torosar over Neela.
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
So in MP there are no maps where better early clearing leads to a superior end game? Where getting resources and creature dwellings faster in week one and two mean you're in a better position army-wise when you actually manage to hit level 20?
A level 20 Neela may have a higher chance to win a given battle. The question is whether a different hero would arrive there with a superior force.
A level 20 Neela may have a higher chance to win a given battle. The question is whether a different hero would arrive there with a superior force.
Far too many people speak their minds without first verifying the quality of their source material.
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Bandobras, I believe Torosar can win against Neela if well played on his side. But if you talk about better early game, then how early? Because Torosar tactics and balista (if any) give him a very short advantage, a few days maximum. Probably 2-3 extra levels, but Neela will catch them as soon as her specialty starts to shine. Now, if instead Torosar, it was Kyreee then the advantage will be longer and more significant.
Those "armorer" specialists are overpowered, in my time we played with everything, but now I am really amazed to see MP leagues banning almost everything but never armorer specialists.
And they break the game if at big level, not logistic, conflux or whatever. A level 30-40 Neela is just like having 3 times more army against you.
As general rule, a MP player will keep recruiting until he gets a barb/beastmaster or in worst case a knight or ranger (if he did not find an armorer specialist). He will think more at primary skills leveling than at early helping specialties.
It seems that magic heros never had their chance in MP. 3DO should have given them much more advantages, as casting twice or be the only one capable to master schools. Even both, why not.
Those "armorer" specialists are overpowered, in my time we played with everything, but now I am really amazed to see MP leagues banning almost everything but never armorer specialists.
And they break the game if at big level, not logistic, conflux or whatever. A level 30-40 Neela is just like having 3 times more army against you.
As general rule, a MP player will keep recruiting until he gets a barb/beastmaster or in worst case a knight or ranger (if he did not find an armorer specialist). He will think more at primary skills leveling than at early helping specialties.
It seems that magic heros never had their chance in MP. 3DO should have given them much more advantages, as casting twice or be the only one capable to master schools. Even both, why not.
But for skill specialties, the maximum you can get is 100%, no? So if one has expert armourer (15%) and has a specialty on it, it rises to only 30%. That's only a 15% difference.
See this is why I'd rather pick Alkin over Tazar. Tazar at a same level have units that take hits 15% better, but Alkin starts with offense (something that beastmasters have difficulty getting) and that +1 speed on master gorgons can make a huge difference.
Same thing with Ivor vs. Mephala
But back OT: In 130% maps with enough resources, I often scout second week with naga queens. I find that Fafner's specialty is valuable here - 8 speed naga queens allows them to outspeed practically every shooter neutral stacks except cyclops kings and titans. Torosar is better if you couldn't get naga queens on the second week.
See this is why I'd rather pick Alkin over Tazar. Tazar at a same level have units that take hits 15% better, but Alkin starts with offense (something that beastmasters have difficulty getting) and that +1 speed on master gorgons can make a huge difference.
Same thing with Ivor vs. Mephala
But back OT: In 130% maps with enough resources, I often scout second week with naga queens. I find that Fafner's specialty is valuable here - 8 speed naga queens allows them to outspeed practically every shooter neutral stacks except cyclops kings and titans. Torosar is better if you couldn't get naga queens on the second week.
They are not capped by any means. With high enough level you cna make these heroes completely invincible.But for skill specialties, the maximum you can get is 100%, no? So if one has expert armourer (15%) and has a specialty on it, it rises to only 30%. That's only a 15% difference
The trick on rich maps is to capture high level dwellings and banks as soon as possible. Certainly tactics help against otherwise deadly stacks, but how much? Would you tank a horde of Grand Elves with Torosar and loose the fight with Neela? What forces do you need to gather beforehand and what treasure could you possibly get?
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
As far as I recall the maximum damage reduction by any means is capped at 70%. Correct me if I'm wrong.Warmonger wrote:They are not capped by any means. With high enough level you cna make these heroes completely invincible.But for skill specialties, the maximum you can get is 100%, no? So if one has expert armourer (15%) and has a specialty on it, it rises to only 30%. That's only a 15% difference
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
WoG does not change Heroes mechanics, I hope you know that.
In SOD you can go up to 114 level (in fact you can go up to 6424 level! by regular events), and a Tazar at 88 or 100 level will receive under 10 HP damage from any force. Here WoG was used only to demonstrate that armorer specialty has no cap. It goes up to 100%, no matter the version used.
SOD hero
No cheats used, just the right sequence of experience giving events:
99999999 start exp hero, then:
20x99999999 exp events + 1x47293160 exp event.
Now you can test this on Neela, Tazar and Mephala and check armorer cap. In SOD.
In SOD you can go up to 114 level (in fact you can go up to 6424 level! by regular events), and a Tazar at 88 or 100 level will receive under 10 HP damage from any force. Here WoG was used only to demonstrate that armorer specialty has no cap. It goes up to 100%, no matter the version used.
SOD hero
No cheats used, just the right sequence of experience giving events:
99999999 start exp hero, then:
20x99999999 exp events + 1x47293160 exp event.
Now you can test this on Neela, Tazar and Mephala and check armorer cap. In SOD.
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Estates has no cap neither.
Map:"Where the Beauty", by Hans C and Aquamarine.
http://www.maps4heroes.com/forum/opinio ... 869&game=3
Map:"Where the Beauty", by Hans C and Aquamarine.
http://www.maps4heroes.com/forum/opinio ... 869&game=3
That's only reduction by defense. It doesn't include Armorer or Shield effect.Korbac wrote:As far as I recall the maximum damage reduction by any means is capped at 70%. Correct me if I'm wrong.Warmonger wrote:They are not capped by any means. With high enough level you cna make these heroes completely invincible.But for skill specialties, the maximum you can get is 100%, no? So if one has expert armourer (15%) and has a specialty on it, it rises to only 30%. That's only a 15% difference
VCMI : the future of Heroes 3!
People just don't care.
People just don't care.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- Salamandre
- Genie
- Posts: 1032
- Joined: 13 May 2006
- Location: France
- Contact:
Umm, no. Same mechanics are used, whether stack exp is disabled or enabled. Basically you give an ability, then this ability is processed in exact Heroes mechanics. By mechanics I mean how a hero is leveling, how damage is inflicted, how defense works, the spells system, how objects are visited etcetera. That's why we can "translate" a SOD map to WoG without losing or changing anything, only gaining extra info as duration of spells, or disable the annoying weekly growth.
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 1 guest