MM6: Jedi That Became A SithLord :Giggle:

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

Does it makes any sense if Roland Win The succesion WAR?

Poll ended at 09 Oct 2011, 07:50

yes, Roland Strike with Great timming, supports, So many Wizard, and Tons of artifact
2
50%
no, Archibald Possesed Darkest magic in all enroth,got Powerfull Army too
2
50%
 
Total votes: 4

DeathD
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Joined: 09 Sep 2011

MM6: Jedi That Became A SithLord :Giggle:

Unread postby DeathD » 09 Sep 2011, 07:50

I'm Just gathering Some info From the other old players and compiled it into
a Jedi to A Sith WAY :Giggle: All credit goed to the old players Though
The only credit i earn is My imagination :Giggle Again:

First you finish everything thats good
(Until You master the Light Magic) USE BOUNTY HUNT TO HELP RAISING YOUR FAME
With out finishing:
1.Andover potbello Letter Quest and Candelabra
2.Do Not come to any of the baa temple for heal or Donation
3.Never Speaks To Duper,Burglar,Etc
4.Do not finish The superior Temple Of Baa
5.Do Not Finished Council Quest..Especially the slicker Final Phase
6.Do Not TRY to finishes Baa superior and supreme Temple
7.Fixing Stable Price: Silvercove
8.Bones Pick Them Up but Dont Sell it(YOUR FAME AINT
GONNA DECREASES TOO MUCH THOUGH)Stack it so
many and then go to Snergle mines and Go to the
Snergle Hidden Room and then Exchanges it with
+5 Might/Bones (Permanent)~> throw it to Knight
9.(DO NOT Kill Peasant until you got Master Rank in Light Magic
and Finished all Castle quest)
After That Everything are Expendables Hu. Hah Ha HA HA.
10.Dont Ever try to Clear The Sewer (Try to become Black Hammelin)
Leading Sewer Rat to the council in the end Finished them all
11.Releasing Archibald is Your Best Betrayal Ever (Do not used this Until
the Time Has Come..) Archibald NEVER had any Supprorts from
the people... And His Royal Companion Actually Dragons,The Mino's,
Liches (Especially In Corlagon Estate you'll found the proof).
you'll see the last Vids on good ending... actually
Archibald trying to get a hold on ironfist Throne again..While Roland still
on Captivity..... i just didn't understand why archi changed so fast in
mm7 (MM7 really2 blows away the chained story in the older MM)
12.i Believe there's a Dragon for you Diplomaticly Established,(RUMOR)
Archibald (Dungeon Castle Like in hmm2:succesion war) and Roland i
Comes From a (T7: Crusader maybe Stronghold was the name of the
Short Story After Freeing Achibald you Shuld Try to find the Dragon
Though even Im confused where to find the dragon i need to seek

Epic Story From heroes (I-II-VI) From WIKIPEDIA
The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil" town alignments, while Roland's campaign features the three "good" town alignments.

If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in Might and Magic VI: The Mandate of Heaven, with Archibald eventually freed of the spell.



Note: GIGGLE (Whatever You Killed in MM6 Except Kreegans and Weird cultist Groups are Archibald Underlings).......... SO IMAGINE all The Goblins, The Mino's(Minotaurs), Dragons, medusas, Wyrms, Drakes, Warlocks, Ogre's Attacking Free haven and then ironifist Castle......
Where Would You Hide ? GIGGLE ...... (I think im going to Mist.. It's Lovely and peacefull There The City I love the Most)

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GrayFace
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Joined: 29 Nov 2005

Re: MM6: Jedi That Became A SithLord :Giggle:

Unread postby GrayFace » 09 Sep 2011, 12:11

DeathD wrote:Stack it so many and then go to Snergle mines and Go to the Snergle Hidden Room and then Exchanges it with +5 Might/Bones (Permanent)~> throw it to Knight
Wow! I didn't know about that.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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tolich
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Posts: 752
Joined: 10 Jan 2009
Location: Minsk, Belarus

Unread postby tolich » 09 Sep 2011, 17:46

AFAIK, those bones add 5 to Might but only once, no matter how many bones you have, and only if current Might is less than 40.


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