Original Post Can Be Found Here.
It's September 1st, and time for another press release of a M&MX Project Update!
M&MX Current Project Status:
- We are beginning the process of a total game engine conversion from Horizon (the MM7-8 engine) to Microsoft's XNA engine, which a new programmer will be helping us out with. Programming for the XNA engine will be done in C#.
In effort to attract more 2D / 3D programmers and level designers, the developers of M&MX are considering the future release of a tech demo.
Our lead composer has reported that he is working on over 20 demo tracks for the M&MX soundtrack.
Our concept artists have finished two character concepts, and two more are currently being sketched as part of a series of character artwork for the major characters in M&MX.
There are currently 7 writers working on the M&MX storyline staff.
The M&MX main storyline is over 50% complete.
Right now there are no plans on the launch of our new website, which has been lost.
We have acquired the original hand-drawn map of Heroes IV, which we are using as the continental map for M&MX. There are several vacant lands to be filled in, so we're working on that too alongside our project writers. Additionally, we are looking for a cartographer to help us design the complete releasable version of the continental map for M&MX. If you're interested in working on this, please let us know!
- Continue to work on the M&MX main storyline (the greatest Might and Magic storyline ever!) and bring it closer to completion. Our writing staff has 7 people, and more applicants are welcome to join!
We are revising ideas on the game mechanics for M&MX, so be sure to visit the forum later this month for more info.
Continue to work on character concept art. We have 2 character artists, and more are welcome to apply to join the team!
We need a cartographer to help design the map graphic that will be released with the final version of the game; maybe even earlier.
The M&M development team requires additional artists with graphic arts experience to design graphics such as loading screens, wallpapers for fans, interface screens, monster concept arts, etc. Please inquire if you're interested in helping out!
Programmers who know C# or are familiar with the XNA engine, level design, etc. are more than welcome to apply to join! If you do, you may be put on hold until we have the new engine all sorted out. If you'd like to help us with our engine conversion from Horizon to XNA, we would be eternally grateful!
Sincerely,
-Alamar, Producer of M&MX
-Vector, Executive Producer of M&MX[/b]