Why Should I Buy HoMM 6?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Qurqirish Dragon
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Unread postby Qurqirish Dragon » 20 Aug 2011, 12:11

vicheron wrote:Heroes 6 seems to be slower paced than previous games. Creatures have a lot more hit points and they no longer have the attack skill so they do a lot less damage. For example, in previous Heroes games, a level 7 creature can kill 10 to 20 level 1 creatures in one hit. Even the weakest level 7 creature, the Bone Dragon, can kill about 6 Halberdiers, the toughest level 1 creature, in one hit. In Heroes 6, a champion creature can kill one or two core creatures in one hit. The Champion unit with the highest damage, the Enraged Cyclops, can only kiill 3 Coral Priestesses, the Core creature with the lowest hit points, in one hit.
With only 3 levels of creatures, I'm not surprised that the best isn't (relatively) as strong in H6 (compared to the worst) as in earlier games.
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Pol
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Re: NO annoying load times

Unread postby Pol » 20 Aug 2011, 12:15

utopis wrote: Beta is already more polished than homm5 upon realese
On this one, I'm having impression that's damn true! :D

But AI & graphics should be better, design more thought out, hopefully it will come, let see. Because why to set up low standards?
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Panda Tar
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Unread postby Panda Tar » 20 Aug 2011, 17:11

Qurqirish Dragon wrote:
vicheron wrote:Heroes 6 seems to be slower paced than previous games. Creatures have a lot more hit points and they no longer have the attack skill so they do a lot less damage. For example, in previous Heroes games, a level 7 creature can kill 10 to 20 level 1 creatures in one hit. Even the weakest level 7 creature, the Bone Dragon, can kill about 6 Halberdiers, the toughest level 1 creature, in one hit. In Heroes 6, a champion creature can kill one or two core creatures in one hit. The Champion unit with the highest damage, the Enraged Cyclops, can only kiill 3 Coral Priestesses, the Core creature with the lowest hit points, in one hit.
With only 3 levels of creatures, I'm not surprised that the best isn't (relatively) as strong in H6 (compared to the worst) as in earlier games.
Yup. That'll require more strategy than only sheer overwhelming numbers (than before).
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vicheron
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Unread postby vicheron » 20 Aug 2011, 17:57

Panda Tar wrote:
Qurqirish Dragon wrote:
vicheron wrote:Heroes 6 seems to be slower paced than previous games. Creatures have a lot more hit points and they no longer have the attack skill so they do a lot less damage. For example, in previous Heroes games, a level 7 creature can kill 10 to 20 level 1 creatures in one hit. Even the weakest level 7 creature, the Bone Dragon, can kill about 6 Halberdiers, the toughest level 1 creature, in one hit. In Heroes 6, a champion creature can kill one or two core creatures in one hit. The Champion unit with the highest damage, the Enraged Cyclops, can only kiill 3 Coral Priestesses, the Core creature with the lowest hit points, in one hit.
With only 3 levels of creatures, I'm not surprised that the best isn't (relatively) as strong in H6 (compared to the worst) as in earlier games.
Yup. That'll require more strategy than only sheer overwhelming numbers (than before).
Except it doesn't. Battle just gets dragged out. In fact, less strategy is required since you basically just have to pile on to on stack of creatures at a time in order to kill it faster than it can be healed. Not to mention the fact that since every creature is so tough, there's a lot less risk involved in the moves you make. In previous games, you can lose entire stacks of creatures by making the wrong moves. In this game, you'd have to make a lot of mistakes to lose just one stack of creatures since it takes so much effort to kill even the weakest creatures.

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Panda Tar
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Unread postby Panda Tar » 20 Aug 2011, 19:22

What would you suggest to fix?
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vicheron
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Unread postby vicheron » 20 Aug 2011, 22:39

Panda Tar wrote:What would you suggest to fix?
Reduce healing and increase creature damage. Bring back the attack skill for creatures. And increase the damage of offensive spells.

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Blocks100
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Unread postby Blocks100 » 21 Aug 2011, 13:42

"Bring back the attack skill for creatures."

Wot, are you telling me that creatures don't have any attack values?? Does not compute :(

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vicheron
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Unread postby vicheron » 21 Aug 2011, 20:34

Qurqirish Dragon wrote:With only 3 levels of creatures, I'm not surprised that the best isn't (relatively) as strong in H6 (compared to the worst) as in earlier games.
But they aren't as strong period because of the lack of the attack skill even though creatures still have defense.
Blocks100 wrote:"Bring back the attack skill for creatures."

Wot, are you telling me that creatures don't have any attack values?? Does not compute :(
Creatures just have damage, they don't have the attack skill anymore. Only the heroes have the attack skill. However, creatures still have the defense skill. So basically, champion level creatures without a hero can do around 40 to 50 damage against core creatures, 30 to 40 damage to elite creatures, and 20 to 25 damage against champion creatures. Core creatures have about 20 to 30 hit points, elites have 80 to 100, and champions have 250 to 300.


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