Irina wrote:It's a pleasure to see you like Neutrals! I've prepped for you 1 Neutral every day of the week...but if we reach 75000 fans on our FB page, I'll give you more pics in exclusivity! Let's do it???
HVI units (images)
Why I have feeling it will be Air Elemental artwork?Kalah wrote:Irina wrote:It's a pleasure to see you like Neutrals! I've prepped for you 1 Neutral every day of the week...but if we reach 75000 fans on our FB page, I'll give you more pics in exclusivity! Let's do it???
At least we got something new today, because Fire Elemental wasn't clearly seen on screenshots (was to small).
EDIT:
Mermaid and Phoenix artworks also added to first post.
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The Air Elemental is up btw... why do they all have clawed arms anyway?
EDIT: Oh, you where talking about the FB page adding already known art...
EDIT: Oh, you where talking about the FB page adding already known art...
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Why do they have arms? Perhpas the idea of having soft round shaped fingers would seem too harmless. Even pandas have claws these days...ThunderTitan wrote:The Air Elemental is up btw... why do they all have clawed arms anyway?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
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Because those aren't arms, they're funnel clouds, and they make sense as the elemental uses them to get near the target faster...
And i was wondering why all the elemental seems to have claws (except water). I mean just leave those to earth.
And i was wondering why all the elemental seems to have claws (except water). I mean just leave those to earth.
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They should be just were air is, not even having to really move, except for itself (where the it and the self come in that messy unit, cannot really tell). Air elementals are a messy lot, I say.ThunderTitan wrote:Because those aren't arms, they're funnel clouds, and they make sense as the elemental uses them to get near the target faster...
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Not exactly. A bucket is a thing that's holding water. I mean that the water cannot be told appart from the ocean. So you need something to hold the self. I just think that elementals are an odd fair. Fire must ignite. It would seem to be the most weak of those because unlike the others, it's not present on our known in a natural state, like the earth, water or air. But then they would dwindle themselves between terrain specialties that would suit their powers better or weaken themselves.
But that's just vain winded ideas. Not likely ever to be considered.
But that's just vain winded ideas. Not likely ever to be considered.
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Of course you pick on the bucket... i would have used puddle, or pond or something, but that wouldn't have allowed me to see if you actually tried to see the argument or not...
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Aye - the first post was too much vast. The bucket or the container is the only way to make it possible to tell apart the element from the whole. Given that the air is most everywhere on the battlefield, if elementals should come from it, but also be anywhere on the battlefield, it would require a core, a container of themselves. That's why I think that manipulation - as being the will itself - should be more plausible. Wind elemental should come from the movement of a place to the other, so a container wouldn't help in that point because it's static. The air elemental should be everywhere, weakened when it's in a volcanic terrain, for instance, or not allowed to be summoned and bended underwater, if such battles would exist.
The movement is to bring the idea of destrution and damage. The spell implosion comes from the idea of vaccuum, thus being one way to destroy the elemental. But as you said on another post of Fire Elemental, these are features too complex for a BF in Heroes games. I'd rather have them improve siege elements at a first thought.
The movement is to bring the idea of destrution and damage. The spell implosion comes from the idea of vaccuum, thus being one way to destroy the elemental. But as you said on another post of Fire Elemental, these are features too complex for a BF in Heroes games. I'd rather have them improve siege elements at a first thought.
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A tornado does fine to be separated from the whole while there's still plenty of air all around it...
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Totally stole this off HC:
HAVEN
Elite
Champion
Necropolis
Core
Elite
Champion
Sanctuary
Core
Elite
Champion
Inferno
Core
Elite
Champion
Stronghold
Core
Elite
Champion
Neutrals
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And some more neutrals:
Elementals:
No Light so far, but there's a Light Magic Spell that summons one... I'll try to get it later.
EDIT: And there it is.
Elementals:
No Light so far, but there's a Light Magic Spell that summons one... I'll try to get it later.
EDIT: And there it is.
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Re: HVI units (images)
Well here are some screens of the Light Elemental, does that count as official?Avonu wrote: Light Elemental (not confirmed by any official)
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There are link in this thread about it: viewtopic.php?t=12151Blocks100 wrote:Can someone explain the various stat ratings on these creatures? What value is the Knight chess piece suppose to represent? Or the blue flame label?
Lets keep this one for images...
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