Unread postby GreatEmerald » 03 Jul 2011, 18:45
So the first one is very dependent on the enemy that is being faced, the second one deals pretty stable damage to everyone, but not as much as the first one potentially can, the third one is resistant to most attacks unless hit multiple times by the second one or the first one has even more attack than he has defence, and the last one can endure a lot, yet also takes a lot of damage? Interesting...
The last ones are sort of what Knight and Barbarian are in RPGs. I can't find a good analogue for the first ones, though. The first one would probably be something that has a lot of accuracy but little might, the second one would be the other way round. So archer and barbarian, perhaps? I guess the biggest difference between this and the RPG way is that in RPGs you can miss, while here you just deal the minimum amount of damage.
A while ago I experimented with ERM in HoMM3 WoG a little, and I tried to sort of adjust the creatures to be more similar to the ones from MM games, and I remember that it was very fitting to make Gargoyles have a lot of defence and very little hitpoints. That way much like in MM7, Gargoyles are resistant to physical attacks but are easily defeated using magic.